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  • 2020

    Endowing a game-based learning hub for augmenting teaching and learning: Design, constellations and perceptions from a teachers perspective

    Lameras, P., Philippe, S. & Petridis, P., 24 Sept 2020, Proceedings of the 14th International Conference on Game Based Learning, ECGBL 2020. Fotaris, P. (ed.). p. 339-346 8 p. (Proceedings of the European Conference on Games-based Learning; vol. 2020September).

    Research output: Chapter in Book/Published conference outputConference publication

  • 2017

    A gamified approach to improving customer service delivery in a train operating company

    Orme, R., Clegg, B. T., Poole, A., Yeoman, A., Owen, C. D., Petridis, P. & Albores, P., 5 Jul 2017, EurOMA 2017 Conference Proceedings.

    Research output: Chapter in Book/Published conference outputConference publication

    Open Access
    File
  • Gamification to Engage Manufacturers with Servitization

    Andrews, D., Petridis, P., Baines, T. S., Ziaee Bigdeli, A., Shi, V. G., Baldwin, J. S. & Ridgway, K., 1 Sept 2017, Advances in Manufacturing Technology XXXI. Gao, J., El Souri, M. & Keates, S. (eds.). Netherlands, p. 195-200 6 p.

    Research output: Chapter in Book/Published conference outputConference publication

    Open Access
    File
  • 2015

    Creative thinking experimentations for entrepreneurship with a disruptive, personalised and mobile game-based learning ecosystem

    Lameras, P., Tsiatsos, T., Petridis, P., Tolis, D., Liarokapis, F., Anastasiadou, D., Protopsaltis, A., Hendrix, M. & Arnab, S., Dec 2015, Proceedings of IMCL2015 – 2015 International Conference on Interactive Mobile Communication Technologies and Learning. IEEE, p. 348-352 5 p.

    Research output: Chapter in Book/Published conference outputConference publication

  • Developing a serious game for PSS

    Petridis, P., Uren, V. S. & Harrison, A., 2015, Strategic industrial applications of games and gamification: proceedings of the International Gamification for Business Conference 2015 (IGBC15). Baines, T., Petridis, P. & Ridgway, K. (eds.). Birmingham (UK): Aston University, p. 55-60 6 p.

    Research output: Chapter in Book/Published conference outputConference publication

    Open Access
    File
  • Green@CU: an environmental game for residential accommodation

    Petridis, P., Liarokapis, F., Lameras, P., Hendrix, M., Dunwell, I., Babaoukas, A., Smithson, E. & Gaterell, M., Dec 2015, Proceedings of IMCL2015 – 2015 International Conference on Interactive Mobile Communication Technologies and Learning. IEEE, p. 269-273 5 p.

    Research output: Chapter in Book/Published conference outputConference publication

  • Raising awareness on sustainability issues through a mobile game

    Lameras, P., Petridis, P. & Dunwell, I., 15 Jan 2015, Proceedings of 2014 International Conference on Interactive Mobile Communication Technologies and Learning, IMCL 2014. IEEE, p. 217-221 5 p. 7011135

    Research output: Chapter in Book/Published conference outputConference publication

    Open Access
    File
  • “This beer is off!”: building a dialogue game for servitization

    Uren, V. & Petridis, P., May 2015, Servitization : the theory and impact: proceedings of the spring servitization conference 18 – 19 May 2015, SSC2015. Baines, T. & Harrison, D. K. (eds.). Birmingham (UK): Aston University, p. 91-98 8 p.

    Research output: Chapter in Book/Published conference outputConference publication

    Open Access
    File
  • 2014

    A game-based learning approach to road safety: The code of everand

    Dunwell, I., De Freitas, S., Petridis, P., Hendrix, M., Arnab, S., Lameras, P. & Stewart, C., 26 Apr 2014, CHI 2014: One of a CHInd - Conference Proceedings, 32nd Annual ACM Conference on Human Factors in Computing Systems. ACM, p. 3389-3398 10 p.

    Research output: Chapter in Book/Published conference outputConference publication

  • A quiz-based game for addressing growing population issues: linking learning mechanics to the GROWTH serious game

    Lameras, P., Pisithpunth, C. & Petridis, P., 31 Dec 2014, Proceedings of 2014 international conference on Interactive Mobile Communication technologies and Learning (IMCL). IEEE, p. 344-349 6 p.

    Research output: Chapter in Book/Published conference outputConference publication

  • A usability evaluation of game-based approaches assessing risk and delayed gratification

    Doukianou, S., Petridis, P., Dunwell, I. & Cooper, J., 16 Jan 2014, 2014 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014. IEEE, 7012028

    Research output: Chapter in Book/Published conference outputConference publication

  • Facilitating intuitive-guided learning in a serious game through integration with a learning content management system

    Dunwell, I., Lameras, P., Petridis, P., Arnab, S. & de Freitas, S., 31 Oct 2014, Proceedings : 2014 eighth international conference on Complex, Intelligent and Software Intensive Systems, CISIS 2014. IEEE, p. 265-272 8 p.

    Research output: Chapter in Book/Published conference outputConference publication

  • Fostering science teachers' design for inquiry-based learning by using a serious game

    Lameras, P., Savin-Baden, M., Petridis, P., Dunwell, I. & Liarokapis, F., 17 Sept 2014, Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014. IEEE, p. 222-226 5 p. 6901443

    Research output: Chapter in Book/Published conference outputConference publication

    Open Access
    File
  • Gamification: using gaming mechanics to promote a business

    Petridis, P., Baines, T., Lightfoot, H. & Shi, V. G., May 2014, Growth through servitization: drivers, enablers, processes and impact (SSC2014) : proceedings of the Spring Servitization Conference. Baines, T., Clegg, B. & Harrison, D. (eds.). Birmingham (UK): Aston University, p. 166-172 7 p.

    Research output: Chapter in Book/Published conference outputConference publication

    Open Access
    File
  • Gamification for servitization

    Shi, V. G., Petridis, P., Baines, T. & Lightfoot, H., May 2014, Growth through servitization: drivers, enablers, processes and impact (SSC2014) : proceedings of the Spring Servitization Conference. Baines, T., Clegg, B. & Harrison, D. (eds.). Birmingham (UK): Aston University, p. 159-165 7 p.

    Research output: Chapter in Book/Published conference outputConference publication

    Open Access
    File
  • Gamification to unlock service paradox in manufacturing

    Guang Shi, V., Baines, T., Ridgeway, K., Baldwin, J. S., Petridis, P. & Uren, V., 2014, [Proceedings of the summer global business conference 2014]. (Global Business Conference proceedings).

    Research output: Chapter in Book/Published conference outputConference publication

  • iServe: a serious game for servitization

    Petridis, P., Uren, V., Baines, T., Lameras, P., Pisithpunth, C. & Guang Shi, V., 31 Dec 2014, Proceedings of 2014 international conference on Interactive Mobile Communication technologies and Learning (IMCL). IEEE, p. 237-241 5 p.

    Research output: Chapter in Book/Published conference outputConference publication

  • Pulse width modulation (PWM) method for power components estimation in power meters

    Bakaoukas, A. G., Liu, S. & Petridis, P., Dec 2014, Advances in Communication Technology and Application. Lorenz, P. (ed.). WIT Press, Vol. 60. p. 197-206 10 p. (WIT Transactions on Information and Communication Technologies; vol. 60).

    Research output: Chapter in Book/Published conference outputConference publication

  • Servitization for business games

    Guang Shi, V., Baines, T., Ridgeway, K., Baldwin, J. S., Petridis, P. & Uren, V., 2014, [Proceedings of the summer global business conference 2014]. (Global Business Conference proceedings).

    Research output: Chapter in Book/Published conference outputConference publication

  • The challenges of developing an online tool to measure the quality of the passenger experience in a PanEuropean context

    Woodcock, A., Petridis, P., Liotopoulos, F., Georgiadis, A. & Brady, L., 31 Dec 2014, Human-Computer Interaction: applications and services: 16th international conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, proceedings, part III. Kurosu, M. (ed.). Cham (CH): Springer, p. 545-555 11 p. (Lecture notes in computer science; vol. 8512).

    Research output: Chapter in Book/Published conference outputConference publication

  • THE GROWTH: An environmental game focusing on overpopulation issues

    Pisithpunth, C., Petridis, P., Lameras, P. & Dunwell, I., 2014, Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality - 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Proceedings. PART 2 ed. Springer, Vol. 8526 LNCS. p. 210-221 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 8526 LNCS, no. PART 2).

    Research output: Chapter in Book/Published conference outputConference publication

  • Training science teachers to design inquiry-based lesson plans through a serious game

    Lameras, P., Petridis, P., Torrens, K., Dunwell, I., Hendrix, M. & Arnab, S., 2014, 6th International Conference on Mobile, Hybrid, and On-line Learning, eLmL 2014. p. 86-91 6 p.

    Research output: Chapter in Book/Published conference outputConference publication

  • 2013

    Assessing brain-computer interfaces for controlling serious games

    Liarokapis, F., Vourvopoulos, A., Ene, A. & Petridis, P., 2013, 2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013. 6624222

    Research output: Chapter in Book/Published conference outputConference publication

  • Integrating serious games in adaptive hypermedia applications for personalised learning experiences

    Hendrix, M., Arnab, S., Dunwell, I., Petridis, P., Lameras, P., De Freitas, S., Knutov, E. & Auneau, L., 2013, eLmL 2013 - 5th International Conference on Mobile, Hybrid, and On-Line Learning. p. 43-48 6 p.

    Research output: Chapter in Book/Published conference outputConference publication

  • Metycoon: A game-based approach to career guidance

    Dunwell, I., Lameras, P., De Freitas, S., Petridis, P., Hendrix, M., Arnab, S. & Star, K., 2013, 2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013. 6624237

    Research output: Chapter in Book/Published conference outputConference publication

  • The open innovation exchange platform: Experiences of implementing a buisiness community engagement platform for channeling IP development and collaboration with local buisinesses

    Hendrix, M., Lameras, P., Petridis, P., Dunwell, I., Arnab, S., Stewart, C., Hensman, J., De Freitas, S. & More, B., 2013, Proceedings - 2013 IEEE 10th International Conference on e-Business Engineering, ICEBE 2013. IEEE, p. 118-125 8 p. 6686251

    Research output: Chapter in Book/Published conference outputConference publication

  • 2012

    Brain-controlled serious games for cultural heritage

    Vourvopoulos, A., Liarokapis, F. & Petridis, P., 2012, Proceedings of the 2012 18th International Conference on Virtual Systems and Multimedia, VSMM 2012: Virtual Systems in the Information Society. p. 291-298 8 p. 6365937

    Research output: Chapter in Book/Published conference outputConference publication

  • Defining a metadata schema for serious games as learning objects

    Hendrix, M., Protopsaltis, A., Dunwell, I., De Freitas, S., Arnab, S., Petridis, P., Rolland, C. & Llanas, J., 2012, eL and mL 2012 - 4th International Conference on Mobile, Hybrid, and On-Line Learning. p. 14-19 6 p.

    Research output: Chapter in Book/Published conference outputConference publication

  • Guiding intuitive learning in serious games: An achievement-based approach to externalized feedback and assessment

    Dunwell, I., Petridis, P., Hendrix, M., Arnab, S., Al-Smadi, M. & Guetl, C., 2012, Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012. p. 911-916 6 p. 6245709

    Research output: Chapter in Book/Published conference outputConference publication

  • 2011

    Blended game-based learning environments: Extending a serious game into a learning content management system

    Dunwell, I., Petridis, P., Arnab, S., Protopsaltis, A., Hendrix, M. & De Freitas, S., 2011, Proceedings - 3rd IEEE International Conference on Intelligent Networking and Collaborative Systems, INCoS 2011. p. 830-835 6 p. 6132917

    Research output: Chapter in Book/Published conference outputConference publication

  • Building social commmunities around alternate reality games

    Petridis, P., Dunwell, I., Arnab, S., Scarle, S., Qureshi, A., De Freitas, S., Protopsaltis, A. & Star, K., 2011, Proceedings - 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2011. p. 76-83 8 p. 5962106

    Research output: Chapter in Book/Published conference outputConference publication

  • Scenario-based serious games repurposing

    Protopsaltis, A., Auneau, L., Dunwell, I., De Freitas, S., Petridis, P., Arnab, S., Scarle, S. & Hendrix, M., 2011, SIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication. p. 37-44 8 p.

    Research output: Chapter in Book/Published conference outputConference publication

  • 2010

    An engine selection methodology for high fidelity serious games

    Petridis, P., Dunwell, I., De Freitas, S. & Panzoli, D., 2010, 2nd International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010. p. 27-34 8 p. 5460160

    Research output: Chapter in Book/Published conference outputConference publication

    Open Access
  • iSpace- smart monitoring of higher and further institutions in UK

    Petridis, P., Goh, O., Dunwell, I., Wortley, D. & De Freitas, S., 2010, Proceedings - 2010 6th International Conference on Intelligent Environments, IE 2010. IEEE

    Research output: Chapter in Book/Published conference outputConference publication

    Open Access
  • Levels of interaction: A user-guided experience in large-scale virtual environments

    Panzoli, D., Peters, C., Dunwell, I., Sanchez, S., Petridis, P., Protopsaltis, A., Scesa, V. & De Freitas, S., 2010, 2nd International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010. p. 87-90 4 p. 5460055

    Research output: Chapter in Book/Published conference outputConference publication

    Open Access
  • Levels of Interaction (LoI): A model for scaffolding learner engagement in an immersive environment

    Panzoli, D., Qureshi, A., Dunwell, I., Petridis, P., De Freitas, S. & Rebolledo-Mendez, G., 2010, Intelligent Tutoring Systems. ITS 2010. Springer, p. 393-395 (Lecture Notes in Computer Science; vol. 6095).

    Research output: Chapter in Book/Published conference outputConference publication

  • Touching artefacts in an ancient world on a browser-based platform

    Arnab, S., Petridis, P., Dunwell, I. & De Freitas, S., 2010, Proc. of the IADIS Int. Conf. - Computer Graphics, Visualization, Computer Vision and Image Processing, CGVCVIP 2010, Visual Commun., VC 2010, Web3DW 2010, Part of the MCCSIS 2010. p. 478-482 5 p.

    Research output: Chapter in Book/Published conference outputConference publication

  • 2006

    The EPOCH multimodal interface for interacting with digital heritage artefacts

    Petridis, P., Pletinckx, D., Mania, K. & White, M., 2006, International Conference on Virtual Systems and Multimedia: VSMM 2006: Interactive Technologies and Sociotechnical Systems. Springer, p. 408-417 (Lecture Notes in Computer Science; vol. 4270).

    Research output: Chapter in Book/Published conference outputConference publication

  • Usability evaluation of the EPOCH multimodal user interface: Designing 3D tangible interactions

    Petridis, P., Mania, K., Pletinckx, D. & White, M., Nov 2006, Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. ACM, p. 116-122

    Research output: Chapter in Book/Published conference outputConference publication

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