A cost-effective 3D acquisition and visualization framework for cultural heritage

H.O. Ahmed, A. Belhi, T. Alfaqheri, A. Bouras, A.H. Sadka, S. Foufou

Research output: Chapter in Book/Published conference outputChapter

Abstract

Museums and cultural institutions, in general, are in a constant challenge of adding more value to their collections. The attractiveness of assets is practically tightly related to their value obeying the offer and demand law. New digital visualization technologies are found to give more excitements, especially to the younger generation as it is proven by multiple studies. Nowadays, museums around the world are currently trying to promote their collections through new multimedia and digital technologies such as 3D modeling, virtual reality (VR), augmented reality (AR), and serious games. However, the difficulty and the resources required to implement such technologies present a real challenge. Through this paper, we propose a 3D acquisition and visualization framework aiming mostly at increasing the value of cultural collections. This framework preserves cost-effectiveness and time constraints while still introducing new ways of visualization and interaction with high-quality 3D models of cultural objects.
Original languageEnglish
Title of host publicationProceedings of Fifth International Congress on Information and Communication Technology (ICICT 2020)
Pages495-503
Volume2
ISBN (Electronic)9789811558597
DOIs
Publication statusPublished - 2021

Publication series

NameAdvances in Intelligent Systems and Computing (AISC)
Volume1184
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365

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