A quiz-based game for addressing growing population issues: linking learning mechanics to the GROWTH serious game

Petros Lameras, Charn Pisithpunth, Panagiotis Petridis

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper discusses the integration of quiz mechanism into digital game-based learning platform addressing environmental and social issues caused by population growth. 50 participants' learning outcomes were compared before and after the session. Semi-structured interview was used to gather participants' viewpoints regarding of issues presented in the game. Phenomenography was used as a methodology for data collection and analysis. Preliminary outcomes have shown that the current game implementation and quiz mechanism can be used to: (1) promote learning and awareness on environmental and social issues and (2) sustain players' attention and engagements.

Original languageEnglish
Title of host publicationProceedings of 2014 international conference on Interactive Mobile Communication technologies and Learning (IMCL)
PublisherIEEE
Pages344-349
Number of pages6
ISBN (Print)978-1-4799-4742-3
DOIs
Publication statusPublished - 31 Dec 2014
Event8th international conference on Interactive Mobile Communication technologies and Learning - Thessaloniki, Greece
Duration: 13 Nov 201414 Nov 2014

Conference

Conference8th international conference on Interactive Mobile Communication technologies and Learning
Abbreviated titleIMCL2014
CountryGreece
CityThessaloniki
Period13/11/1414/11/14

Fingerprint

quiz
social issue
mechanic
Mechanics
population growth
electronic learning
learning
data analysis
methodology
interview
Serious games

Keywords

  • active learning
  • experiential learning
  • overlearning
  • passive learning
  • phenomenography
  • population growth
  • serious games

Cite this

Lameras, P., Pisithpunth, C., & Petridis, P. (2014). A quiz-based game for addressing growing population issues: linking learning mechanics to the GROWTH serious game. In Proceedings of 2014 international conference on Interactive Mobile Communication technologies and Learning (IMCL) (pp. 344-349). IEEE. https://doi.org/10.1109/IMCTL.2014.7011161
Lameras, Petros ; Pisithpunth, Charn ; Petridis, Panagiotis. / A quiz-based game for addressing growing population issues : linking learning mechanics to the GROWTH serious game. Proceedings of 2014 international conference on Interactive Mobile Communication technologies and Learning (IMCL). IEEE, 2014. pp. 344-349
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Lameras, P, Pisithpunth, C & Petridis, P 2014, A quiz-based game for addressing growing population issues: linking learning mechanics to the GROWTH serious game. in Proceedings of 2014 international conference on Interactive Mobile Communication technologies and Learning (IMCL). IEEE, pp. 344-349, 8th international conference on Interactive Mobile Communication technologies and Learning, Thessaloniki, Greece, 13/11/14. https://doi.org/10.1109/IMCTL.2014.7011161

A quiz-based game for addressing growing population issues : linking learning mechanics to the GROWTH serious game. / Lameras, Petros; Pisithpunth, Charn; Petridis, Panagiotis.

Proceedings of 2014 international conference on Interactive Mobile Communication technologies and Learning (IMCL). IEEE, 2014. p. 344-349.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Lameras P, Pisithpunth C, Petridis P. A quiz-based game for addressing growing population issues: linking learning mechanics to the GROWTH serious game. In Proceedings of 2014 international conference on Interactive Mobile Communication technologies and Learning (IMCL). IEEE. 2014. p. 344-349 https://doi.org/10.1109/IMCTL.2014.7011161