Abstract
This paper discusses the integration of quiz mechanism into digital game-based learning platform addressing environmental and social issues caused by population growth. 50 participants' learning outcomes were compared before and after the session. Semi-structured interview was used to gather participants' viewpoints regarding of issues presented in the game. Phenomenography was used as a methodology for data collection and analysis. Preliminary outcomes have shown that the current game implementation and quiz mechanism can be used to: (1) promote learning and awareness on environmental and social issues and (2) sustain players' attention and engagements.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of 2014 international conference on Interactive Mobile Communication technologies and Learning (IMCL) |
| Publisher | IEEE |
| Pages | 344-349 |
| Number of pages | 6 |
| ISBN (Print) | 978-1-4799-4742-3 |
| DOIs | |
| Publication status | Published - 31 Dec 2014 |
| Event | 8th international conference on Interactive Mobile Communication technologies and Learning - Thessaloniki, Greece Duration: 13 Nov 2014 → 14 Nov 2014 |
Conference
| Conference | 8th international conference on Interactive Mobile Communication technologies and Learning |
|---|---|
| Abbreviated title | IMCL2014 |
| Country/Territory | Greece |
| City | Thessaloniki |
| Period | 13/11/14 → 14/11/14 |
Keywords
- active learning
- experiential learning
- overlearning
- passive learning
- phenomenography
- population growth
- serious games
Fingerprint
Dive into the research topics of 'A quiz-based game for addressing growing population issues: linking learning mechanics to the GROWTH serious game'. Together they form a unique fingerprint.Research output
- 2 Citations
- 1 Conference publication
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iServe: a serious game for servitization
Petridis, P., Uren, V., Baines, T., Lameras, P., Pisithpunth, C. & Guang Shi, V., 31 Dec 2014, Proceedings of 2014 international conference on Interactive Mobile Communication technologies and Learning (IMCL). IEEE, p. 237-241 5 p.Research output: Chapter in Book/Published conference output › Conference publication
2 Link opens in a new tab Citations (Scopus)
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