A usability evaluation of game-based approaches assessing risk and delayed gratification

Stella Doukianou, Panagiotis Petridis, Ian Dunwell, Joshua Cooper

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents the usability evaluation of two games that are built upon existing experiments, assessing risk aversion and delayed gratification. The games were created in order to elicit players' personality traits. The game scenarios were based on adapted validated experiments on cognitive psychology and behavioural economics. The purpose of these games is to enable the generation of predictive behavioural models, and thus design an adaptive and dynamic game promoting responsible energy consumption. Adapting the behaviour of energy consumers to follow environmentally friendly consumption patterns is a central challenge when seeking to address environmental concerns. To perform such adaptation, an understanding of an individual user's traits can allow for customised solutions to be delivered, increasing the likelihood of impact. To assess the usability of the games, domain experts filled in two QUIS questionnaires. The results showed a broadly positive reception of the games' usability; taking into account time, financial and other resources, though they also highlight some areas for future work. More broadly, knowledge generated has the potential to inform designs of similar games that adapt behavioural tasks to elicit an understanding of the user.

Original languageEnglish
Title of host publication2014 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014
PublisherIEEE
ISBN (Electronic)9781479940561
DOIs
Publication statusPublished - 16 Jan 2014
Event6th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2014 - Msida, Malta
Duration: 9 Sep 201412 Sep 2014

Conference

Conference6th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2014
CountryMalta
CityMsida
Period9/09/1412/09/14

Fingerprint

Energy utilization
Experiments
Economics

Keywords

  • Behavioural Economics
  • Delayed Gratification
  • Energy
  • Patience
  • Risk Aversion
  • Serious Games

Cite this

Doukianou, S., Petridis, P., Dunwell, I., & Cooper, J. (2014). A usability evaluation of game-based approaches assessing risk and delayed gratification. In 2014 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014 [7012028] IEEE. https://doi.org/10.1109/VS-Games.2014.7012028
Doukianou, Stella ; Petridis, Panagiotis ; Dunwell, Ian ; Cooper, Joshua. / A usability evaluation of game-based approaches assessing risk and delayed gratification. 2014 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014. IEEE, 2014.
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Doukianou, S, Petridis, P, Dunwell, I & Cooper, J 2014, A usability evaluation of game-based approaches assessing risk and delayed gratification. in 2014 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014., 7012028, IEEE, 6th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2014, Msida, Malta, 9/09/14. https://doi.org/10.1109/VS-Games.2014.7012028

A usability evaluation of game-based approaches assessing risk and delayed gratification. / Doukianou, Stella; Petridis, Panagiotis; Dunwell, Ian; Cooper, Joshua.

2014 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014. IEEE, 2014. 7012028.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Doukianou S, Petridis P, Dunwell I, Cooper J. A usability evaluation of game-based approaches assessing risk and delayed gratification. In 2014 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014. IEEE. 2014. 7012028 https://doi.org/10.1109/VS-Games.2014.7012028