Abstract
The P300-based brain–computer interface (P300 BCI) is currently a very popular topic in assistive technology development. However, only a few simple P300 BCI-based games have been designed so far. Here, we analyze the shortcomings of this BCI in gaming applications and show that solutions for overcoming them already exist, although these techniques are dispersed over several different games. Additionally, new ap- proaches to improve the P300 BCI accuracy and flexibility are currently being proposed in the more general P300 BCI research. The P300 BCI, even in its current form, not only exhibits rela- tively high speed and accuracy, but also can be used without user training, after a short calibration. Taking these facts together, the broader use of the P300 BCI in BCI-controlled video games is recommended
| Original language | English |
|---|---|
| Pages (from-to) | 141-149 |
| Number of pages | 9 |
| Journal | IEEE Transactions on Computational Intelligence and AI in Games |
| Volume | 5 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - 2 Jun 2013 |
Keywords
- brain-computer interfaces
- games
- P300 BCI
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