Abstract
In this chapter, the authors discuss how, through the use of world-building and fictional characters, teaching practices (and the student experience) can be potentially transformed. Instead of proposing a model for how to do this, the authors explore and reflect on various facets and considerations in adopting such an approach, including examples of current efforts at various law schools. Background is given on the nature of transmedia storytelling and its benefit to teaching (particularly within the law). The authors expand on the tools used to engage in the creation of immersive worlds and also caution against an overreliance on the use of existing worlds and characters. How fictional worlds may be used in both the context of teaching and assessment is further explored. Throughout the contribution they reflect on the impact that such endeavours have had, both personally and at other institutions.
| Original language | English |
|---|---|
| Title of host publication | Games, Simulations and Playful Learning in Business Education |
| Publisher | Edward Elgar |
| Chapter | 15 |
| Pages | 175-184 |
| ISBN (Electronic) | 9781800372702 |
| DOIs | |
| Publication status | Published - 6 Aug 2021 |