Brain-controlled serious games for cultural heritage

Athanasios Vourvopoulos*, Fotis Liarokapis, Panagiotis Petridis

*Corresponding author for this work

Research output: Chapter in Book/Published conference outputConference publication

Abstract

This paper proposes a prototype system for cultural heritage based on brain computer interfaces for navigating and interacting with serious games. By analyzing traditional human-computer interaction methods and paradigms with brain-controlled games it is possible to investigate novel methods for interacting and perceiving virtual heritage worlds. An interactive serious cultural heritage game was developed based on commercial BCI headsets controlling virtual aggents in the ancient city of Rome. Initial results indicate that brain computer technologies can be very useful for the creation of interactive serious games.

Original languageEnglish
Title of host publicationProceedings of the 2012 18th International Conference on Virtual Systems and Multimedia, VSMM 2012
Subtitle of host publicationVirtual Systems in the Information Society
Pages291-298
Number of pages8
DOIs
Publication statusPublished - 2012
Event2012 18th International Conference on Virtual Systems and Multimedia: Virtual Systems in the Information Society, VSMM 2012 - Milan, Italy
Duration: 2 Sept 20125 Sept 2012

Conference

Conference2012 18th International Conference on Virtual Systems and Multimedia: Virtual Systems in the Information Society, VSMM 2012
Country/TerritoryItaly
CityMilan
Period2/09/125/09/12

Keywords

  • brain computer interfaces
  • cultural heritage
  • serious games

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