Abstract
This paper proposes a prototype system for cultural heritage based on brain computer interfaces for navigating and interacting with serious games. By analyzing traditional human-computer interaction methods and paradigms with brain-controlled games it is possible to investigate novel methods for interacting and perceiving virtual heritage worlds. An interactive serious cultural heritage game was developed based on commercial BCI headsets controlling virtual aggents in the ancient city of Rome. Initial results indicate that brain computer technologies can be very useful for the creation of interactive serious games.
Original language | English |
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Title of host publication | Proceedings of the 2012 18th International Conference on Virtual Systems and Multimedia, VSMM 2012 |
Subtitle of host publication | Virtual Systems in the Information Society |
Pages | 291-298 |
Number of pages | 8 |
DOIs | |
Publication status | Published - 2012 |
Event | 2012 18th International Conference on Virtual Systems and Multimedia: Virtual Systems in the Information Society, VSMM 2012 - Milan, Italy Duration: 2 Sept 2012 → 5 Sept 2012 |
Conference
Conference | 2012 18th International Conference on Virtual Systems and Multimedia: Virtual Systems in the Information Society, VSMM 2012 |
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Country/Territory | Italy |
City | Milan |
Period | 2/09/12 → 5/09/12 |
Keywords
- brain computer interfaces
- cultural heritage
- serious games