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Brain-controlled serious games for cultural heritage

  • Athanasios Vourvopoulos*
  • , Fotis Liarokapis
  • , Panagiotis Petridis
  • *Corresponding author for this work
    • Coventry University

    Research output: Chapter in Book/Published conference outputConference publication

    Abstract

    This paper proposes a prototype system for cultural heritage based on brain computer interfaces for navigating and interacting with serious games. By analyzing traditional human-computer interaction methods and paradigms with brain-controlled games it is possible to investigate novel methods for interacting and perceiving virtual heritage worlds. An interactive serious cultural heritage game was developed based on commercial BCI headsets controlling virtual aggents in the ancient city of Rome. Initial results indicate that brain computer technologies can be very useful for the creation of interactive serious games.

    Original languageEnglish
    Title of host publicationProceedings of the 2012 18th International Conference on Virtual Systems and Multimedia, VSMM 2012
    Subtitle of host publicationVirtual Systems in the Information Society
    Pages291-298
    Number of pages8
    DOIs
    Publication statusPublished - 2012
    Event2012 18th International Conference on Virtual Systems and Multimedia: Virtual Systems in the Information Society, VSMM 2012 - Milan, Italy
    Duration: 2 Sept 20125 Sept 2012

    Conference

    Conference2012 18th International Conference on Virtual Systems and Multimedia: Virtual Systems in the Information Society, VSMM 2012
    Country/TerritoryItaly
    CityMilan
    Period2/09/125/09/12

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 11 - Sustainable Cities and Communities
      SDG 11 Sustainable Cities and Communities

    Keywords

    • brain computer interfaces
    • cultural heritage
    • serious games

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