Bringing the High Seas into the Lab to Evaluate Speech Input Feasibility: A Case Study: SiMPE – 5th Workshop on Speech in Mobile and Pervasive Environments (part of ACM MobileHCI’2010)

Jo Lumsden, Nathan Langton, Irina Kondratova

Research output: Contribution to conferencePaper

Abstract

As mobile technologies continue to penetrate increasingly diverse domains of use, we accordingly need to understand the feasibility of different interaction technologies across such varied domains.
This case study describes an investigation into whether speechbased input is a feasible interaction option for use in a complex, and arguably extreme, environment of use – that is, lobster fishing vessels. We reflect on our approaches to bringing the “high seas” into lab environments for this purpose, comparing the results obtained via our lab and our field studies. Our hope is that the work presented here will go some way to enhancing the literature in terms of approaches to bringing complex real-world contexts
into lab environments for the purpose of evaluating the feasibility of specific interaction technologies.
Original languageEnglish
Publication statusPublished - 2010
EventMobileHCI 2010 - Lisboa, Portugal
Duration: 7 Sep 201010 Sep 2010

Conference

ConferenceMobileHCI 2010
CountryPortugal
CityLisboa
Period7/09/1010/09/10

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Fishing vessels

Bibliographical note

Copyright is held by the author/owner(s).

Keywords

  • mobile speech input
  • case study
  • evaluation

Cite this

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title = "Bringing the High Seas into the Lab to Evaluate Speech Input Feasibility: A Case Study: SiMPE – 5th Workshop on Speech in Mobile and Pervasive Environments (part of ACM MobileHCI’2010)",
abstract = "As mobile technologies continue to penetrate increasingly diverse domains of use, we accordingly need to understand the feasibility of different interaction technologies across such varied domains.This case study describes an investigation into whether speechbased input is a feasible interaction option for use in a complex, and arguably extreme, environment of use – that is, lobster fishing vessels. We reflect on our approaches to bringing the “high seas” into lab environments for this purpose, comparing the results obtained via our lab and our field studies. Our hope is that the work presented here will go some way to enhancing the literature in terms of approaches to bringing complex real-world contextsinto lab environments for the purpose of evaluating the feasibility of specific interaction technologies.",
keywords = "mobile speech input, case study, evaluation",
author = "Jo Lumsden and Nathan Langton and Irina Kondratova",
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Bringing the High Seas into the Lab to Evaluate Speech Input Feasibility: A Case Study : SiMPE – 5th Workshop on Speech in Mobile and Pervasive Environments (part of ACM MobileHCI’2010). / Lumsden, Jo; Langton, Nathan; Kondratova, Irina.

2010. Paper presented at MobileHCI 2010, Lisboa, Portugal.

Research output: Contribution to conferencePaper

TY - CONF

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AU - Langton, Nathan

AU - Kondratova, Irina

N1 - Copyright is held by the author/owner(s).

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N2 - As mobile technologies continue to penetrate increasingly diverse domains of use, we accordingly need to understand the feasibility of different interaction technologies across such varied domains.This case study describes an investigation into whether speechbased input is a feasible interaction option for use in a complex, and arguably extreme, environment of use – that is, lobster fishing vessels. We reflect on our approaches to bringing the “high seas” into lab environments for this purpose, comparing the results obtained via our lab and our field studies. Our hope is that the work presented here will go some way to enhancing the literature in terms of approaches to bringing complex real-world contextsinto lab environments for the purpose of evaluating the feasibility of specific interaction technologies.

AB - As mobile technologies continue to penetrate increasingly diverse domains of use, we accordingly need to understand the feasibility of different interaction technologies across such varied domains.This case study describes an investigation into whether speechbased input is a feasible interaction option for use in a complex, and arguably extreme, environment of use – that is, lobster fishing vessels. We reflect on our approaches to bringing the “high seas” into lab environments for this purpose, comparing the results obtained via our lab and our field studies. Our hope is that the work presented here will go some way to enhancing the literature in terms of approaches to bringing complex real-world contextsinto lab environments for the purpose of evaluating the feasibility of specific interaction technologies.

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