We investigate the use of choreographies in distributed scenarios where, as in the real world, mutually distrusting (and possibly dishonest) participants may be unfaithful to their expected behaviour. In our model, each participant advertises its promised behaviour as a contract. Participants may interact through multiparty sessions, created when their contracts allow to synthesise a choreography. We show that systems of honest participants (which always adhere to their contracts) enjoy progress and session fidelity.
Bibliographical note© 2014, Elsevier. Licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/
- Session types