Contributors to the aesthetic judgement of 3D virtual sculptures

Research output: Chapter in Book/Published conference outputConference publication

Abstract

Aesthetic judgement plays a key role in many aspects of everyday life, judging an object to be aesthetically pleasing often heightens the pleasure and enjoyment derived from that object. One area where this applies is artwork, where most genres and styles of art heavily rely on being considered aesthetically pleasing. It has been shown that an aesthetic judgement of a piece of art combines many different aspects, all contributing to the assessment. Identifying and understanding these aspects for 2D images has been extensively investigated, however, 3D items have not been considered to the same degree. In this paper, we investigate which aspects contribute to the aesthetic judgement of 3D virtual sculptures, using a gamified approach within a custom VR environment. Participants were able to express which aspects contributed to their assessment of the virtual sculptures. We found that some stalwart 2D aspects, such as complexity and order, are not as highly important for 3D items, being replaced by other characteristics such as how dynamic the sculpture appeared.
Original languageEnglish
Title of host publicationARTECH '23
Subtitle of host publicationProceedings of the 11th International Conference on Digital and Interactive Arts
EditorsLucas Fabian Olivero, Lucas Fabian Olivero, Pedro Alves da Veiga, Antonio Bandeira Araujo, Patricia Dourado, Bruno Mendes da Silva
PublisherACM
Number of pages9
ISBN (Electronic)9798400708725
DOIs
Publication statusPublished - 3 Apr 2024
EventThe 11th International Conference on Digital and Interactive Arts - Faro, Portugal
Duration: 28 Nov 202330 Nov 2023

Publication series

NameACM International Conference Proceeding Series

Conference

ConferenceThe 11th International Conference on Digital and Interactive Arts
Abbreviated titleARTECH '23
Country/TerritoryPortugal
CityFaro
Period28/11/2330/11/23

Bibliographical note

Copyright © 2023. Copyright held by the owner/author(s). This work is licensed under a Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/).

Keywords

  • 3D Art Generation
  • Aesthetic judgement
  • Gamification
  • Virtual Reality

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