TY - GEN
T1 - Design for Inclusion and Diversity
T2 - AHFE Virtual Conference on Design for Inclusion, the Virtual Conference on Interdisciplinary Practice in Industrial Design, the Virtual Conference on Affective and Pleasurable Design, the Virtual Conference on Kansei Engineering, and the Virtual Conference on Human Factors for Apparel and Textile Engineering, 2020
AU - Garay-Rondero, Claudia Lizette
AU - Salinas-Navarro, David Ernesto
AU - Calvo, Ericka Zulema Rodríguez
PY - 2020/7/8
Y1 - 2020/7/8
N2 - This research proposes a novel method to design didactic products that favor the social inclusion of people with disabilities by creating learning experiences for engineering students that develop disciplinary and personal competencies. This manuscript briefly describes the notions of inclusion, diversity, and urgency to foster community equality, involving governments, companies, and society. We propose a methodology based on Experiential Learning, Challenged-based Learning, and Competency-Based Education to impart learning experiences that ignite awareness of social inclusion competencies and lead to improved learning outcomes. The methodology describes the design application for inclusivity, showing the interactions of students in different civil partnerships and institutions that support the needs of people with visual impairment, Down Syndrome, and Alzheimer’s. The Results section discusses the participation of students in the learning experiences at host institutions that facilitated their involvement to understand social needs and then contribute to the design and production of supportive products.
AB - This research proposes a novel method to design didactic products that favor the social inclusion of people with disabilities by creating learning experiences for engineering students that develop disciplinary and personal competencies. This manuscript briefly describes the notions of inclusion, diversity, and urgency to foster community equality, involving governments, companies, and society. We propose a methodology based on Experiential Learning, Challenged-based Learning, and Competency-Based Education to impart learning experiences that ignite awareness of social inclusion competencies and lead to improved learning outcomes. The methodology describes the design application for inclusivity, showing the interactions of students in different civil partnerships and institutions that support the needs of people with visual impairment, Down Syndrome, and Alzheimer’s. The Results section discusses the participation of students in the learning experiences at host institutions that facilitated their involvement to understand social needs and then contribute to the design and production of supportive products.
KW - Design for inclusion
KW - Educational innovation
KW - Engineering education
KW - Experiential learning
KW - Higher education
KW - Social inclusion
UR - http://www.scopus.com/inward/record.url?scp=85088525498&partnerID=8YFLogxK
UR - https://link.springer.com/chapter/10.1007%2F978-3-030-51194-4_12
U2 - 10.1007/978-3-030-51194-4_12
DO - 10.1007/978-3-030-51194-4_12
M3 - Conference publication
AN - SCOPUS:85088525498
SN - 9783030511937
T3 - Advances in Intelligent Systems and Computing
SP - 85
EP - 92
BT - Advances in Industrial Design - Proceedings of the AHFE 2020 Virtual Conferences on Design for Inclusion, Affective and Pleasurable Design, Interdisciplinary Practice in Industrial Design, Kansei Engineering, and Human Factors for Apparel and Textile Engineering
A2 - Di Bucchianico, Giuseppe
A2 - Shin, Cliff Sungsoo
A2 - Shim, Scott
A2 - Fukuda, Shuichi
A2 - Montagna, Gianni
A2 - Carvalho, Cristina
Y2 - 16 July 2020 through 20 July 2020
ER -