Abstract
Purpose: This paper presents the system architecture of a serious game, which is going to be run in parallel to Rolls Royce tra ining on product-service systems (PSS).
Design/methodology/approach: The original game is outlined, requirements for an onl ine version are defined, and the architecture is proposed.
Findings: The games approach has proven its value in design for service tra ining but an online version is needed to improve the opportunit ies to deliver the game.
Originality/value: Such a system presents opportunities for the acquisition and development of specific professional knowledge, skills, and competencies
Design/methodology/approach: The original game is outlined, requirements for an onl ine version are defined, and the architecture is proposed.
Findings: The games approach has proven its value in design for service tra ining but an online version is needed to improve the opportunit ies to deliver the game.
Originality/value: Such a system presents opportunities for the acquisition and development of specific professional knowledge, skills, and competencies
| Original language | English |
|---|---|
| Title of host publication | Strategic industrial applications of games and gamification |
| Subtitle of host publication | proceedings of the International Gamification for Business Conference 2015 (IGBC15) |
| Editors | Tim Baines, Panagiotis Petridis, Keith Ridgway |
| Place of Publication | Birmingham (UK) |
| Publisher | Aston University |
| Pages | 55-60 |
| Number of pages | 6 |
| Publication status | Published - 2015 |
| Event | International Gamification for Business Conference 2015 - Science Park Aston, Birmingham, United Kingdom Duration: 21 Sept 2015 → 22 Sept 2015 |
Conference
| Conference | International Gamification for Business Conference 2015 |
|---|---|
| Abbreviated title | IGBC15 |
| Country/Territory | United Kingdom |
| City | Birmingham |
| Period | 21/09/15 → 22/09/15 |
Bibliographical note
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- high fidelity
- game engines
- serious game
- game-based learning
- education
- pedagogy
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Majestic Gamification: a case study in the adoption of a service innovation
Uren, V., Andrews, D., Fitzpatrick, S. & Pitchford, S., 2015, Strategic industrial applications of games and gamification: proceedings of the International Gamification for Business Conference 2015 (IGBC15). Baines, T., Petridis, P. & Ridgway, K. (eds.). Aston University, p. 78-87 10 p.Research output: Chapter in Book/Published conference output › Conference publication
Open AccessFile -
Strategic industrial applications of games and gamification: proceedings of the International Gamification for Business Conference 2015 (IGBC15)
Baines, T. (Editor), Petridis, P. (Editor) & Ridgway, K. (Editor), 2015, Birmingham (UK): Aston University. 102 p.Research output: Book/Report › Scholarly edition
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