Abstract
adapted VR technologies to significantly enhance the inclusivity and utility of emerging e-commerce platforms, providing equitable access to new forms of digital engagement.
| Original language | English |
|---|---|
| Pages (from-to) | 44062-44089 |
| Number of pages | 28 |
| Journal | IEEE Access |
| Volume | 13 |
| Early online date | 10 Mar 2025 |
| DOIs | |
| Publication status | Published - 17 Mar 2025 |
Bibliographical note
Copyright © 2025 The Authors. This work is licensed under a Creative Commons Attribution 4.0 License. For more information, see https://creativecommons.org/licenses/by/4.0/Data Access Statement
All data collected during the experiment are publicly available in the GitHub repository: https://github.com/AIR-Research-Group-UCLM/VR-Hands-Interactions-Adapted. The repository is organized into two folders. One of them contains twelve folders, one for each of the users, containing all the data. The other, contains some Python code used to extract the information shown in the results section. The following Google Drive link contains a video showing the adapted interactions used in our case study https://github.com/AIR-Research-Group-UCLM/VR-Hands-Interactions-Adapted/blob/master/video_link.txt.Funding
This work was supported in part by the Research Project, entitled Mixed Reality-Based Platform on 5G Infrastructure for Remote Support and Diagnosis Among Nursing, General Practitioners, and Medical Specialists (MRP-5G) under Grant ID SBPLY/23/180225/000182; in part by the European Union through European Regional Development Fund (FEDER); in part by Junta de Comunidades de Castilla-La Mancha through Castilla-La Mancha Agency for Research and Innovation (INNOCAM); in part by the Project Design and Development of a Platform based on VR Shopping and AI for the Digitalization and Strengthening of Local Businesses and Economies, which was funded by the Spanish Ministry of Science and Innovation MICIN/AEI/10.13039/501100000033 and the European Union (NextGenerationEU/PRTR) under Grant TED2021-131082B-I00; and in part by the Project Platform for Upper Extremity Rehabilitation based on Immersive Virtual Reality (Rehab-Immersive), funded by the Spanish Ministry of Science and Innovation MCIN/AEI/10.13039/501100011033 under Grant PID2020-117361RB-C21 and Grant PID2020-117361RB-C22. The work of Rubén Grande was supported by the Pre-doctoral FPI (Research Staff Training) contract at the University of Castilla-La Mancha, Spain, from the European Union through the European Social Fund Plus (FSE+)
Keywords
- Virtual reality
- adapted hand interaction
- motor limitations
- accessibility
- inclusivity
- e-commerce