Facilitating intuitive-guided learning in a serious game through integration with a learning content management system

Ian Dunwell*, Petros Lameras, Panagiotis Petridis, Sylvester Arnab, Sara de Freitas

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Increased global uptake of entertainment gaming has the potential to lead to high expectations of engagement and interactivity from users of technology-enhanced learning environments. Blended approaches to implementing game-based learning as part of distance or technology-enhanced education have led to demonstrations of the benefits they might bring, allowing learners to interact with immersive technologies as part of a broader, structured learning experience. In this article, we explore how the integration of a serious game can be extended to a learning content management system (LCMS) to support a blended and holistic approach, described as an 'intuitive-guided' method. Through a case study within the EU-Funded Adaptive Learning via Intuitive/Interactive, Collaborative and Emotional Systems (ALICE) project, a technical integration of a gaming engine with a proprietary LCMS is demonstrated, building upon earlier work and demonstrating how this approach might be realized. In particular, how this method can support an intuitive-guided approach to learning is considered, whereby the learner is given the potential to explore a non-linear environment whilst scaffolding and blending provide guidance ensuring targeted learning objectives are met. Through an evaluation of the developed prototype with 32 students aged 14-16 across two Italian schools, a varied response from learners is observed, coupled with a positive reception from tutors. The study demonstrates that challenges remain in providing high-fidelity content in a classroom environment, particularly as an increasing gap in technology availability between leisure and school times emerges.

Original languageEnglish
Title of host publicationProceedings : 2014 eighth international conference on Complex, Intelligent and Software Intensive Systems, CISIS 2014
PublisherIEEE
Pages265-272
Number of pages8
ISBN (Print)978-1-4799-4325-8
DOIs
Publication statusPublished - 31 Oct 2014
Event8th international conference on Complex, Intelligent and Software Intensive Systems - Birmingham, United Kingdom
Duration: 2 Jul 20144 Jul 2014

Conference

Conference8th international conference on Complex, Intelligent and Software Intensive Systems
Abbreviated titleCISIS 2014
CountryUnited Kingdom
CityBirmingham
Period2/07/144/07/14
Otherin conjunction with IMIS 2014 International Conference

Bibliographical note

Funding: European Commission under the Collaborative Project ALICE ”Adaptive Learning via Intuitive/Interactive, Collaborative and Emotional Systems”, VII Framework Programme, Theme ICT-2009.4.2 (Technology-Enhanced Learning), Grant Agreement n. 257639.

Keywords

  • blended learning
  • content management system
  • intuitive-guided learning
  • serious games

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    Dunwell, I., Lameras, P., Petridis, P., Arnab, S., & de Freitas, S. (2014). Facilitating intuitive-guided learning in a serious game through integration with a learning content management system. In Proceedings : 2014 eighth international conference on Complex, Intelligent and Software Intensive Systems, CISIS 2014 (pp. 265-272). IEEE. https://doi.org/10.1109/CISIS.2014.37