Increased global uptake of entertainment gaming has the potential to lead to high expectations of engagement and interactivity from users of technology-enhanced learning environments. Blended approaches to implementing game-based learning as part of distance or technology-enhanced education have led to demonstrations of the benefits they might bring, allowing learners to interact with immersive technologies as part of a broader, structured learning experience. In this article, we explore how the integration of a serious game can be extended to a learning content management system (LCMS) to support a blended and holistic approach, described as an 'intuitive-guided' method. Through a case study within the EU-Funded Adaptive Learning via Intuitive/Interactive, Collaborative and Emotional Systems (ALICE) project, a technical integration of a gaming engine with a proprietary LCMS is demonstrated, building upon earlier work and demonstrating how this approach might be realized. In particular, how this method can support an intuitive-guided approach to learning is considered, whereby the learner is given the potential to explore a non-linear environment whilst scaffolding and blending provide guidance ensuring targeted learning objectives are met. Through an evaluation of the developed prototype with 32 students aged 14-16 across two Italian schools, a varied response from learners is observed, coupled with a positive reception from tutors. The study demonstrates that challenges remain in providing high-fidelity content in a classroom environment, particularly as an increasing gap in technology availability between leisure and school times emerges.
|Title of host publication||Proceedings : 2014 eighth international conference on Complex, Intelligent and Software Intensive Systems, CISIS 2014|
|Number of pages||8|
|Publication status||Published - 31 Oct 2014|
|Event||8th international conference on Complex, Intelligent and Software Intensive Systems - Birmingham, United Kingdom|
Duration: 2 Jul 2014 → 4 Jul 2014
|Conference||8th international conference on Complex, Intelligent and Software Intensive Systems|
|Abbreviated title||CISIS 2014|
|Period||2/07/14 → 4/07/14|
|Other||in conjunction with IMIS 2014 International Conference|
Bibliographical noteFunding: European Commission under the Collaborative Project ALICE ”Adaptive Learning via Intuitive/Interactive, Collaborative and Emotional Systems”, VII Framework Programme, Theme ICT-2009.4.2 (Technology-Enhanced Learning), Grant Agreement n. 257639.
- blended learning
- content management system
- intuitive-guided learning
- serious games