Fostering science teachers' design for inquiry-based learning by using a serious game

Petros Lameras*, Maggi Savin-Baden, Panagiotis Petridis, Ian Dunwell, Fotis Liarokapis

*Corresponding author for this work

Research output: Chapter in Book/Published conference outputConference publication

Abstract

There is wide consensus internationally amongst scientific communities that Inquiry-Based Learning can be employed to foster acquisition of clearly defined, 'certain' knowledge such as the conceptual foundations of a scientific discipline. Alternatively, it can be used to engage students with uncertainty, multiple perspectives and contestation through exploration of scientific problems. In order to enact inquiry-based learning effectively, science teachers need to be aware of how to design inquiry-based learning activities and the most effective ways of facilitating inquiry-based learning in the classroom. This paper, presents Sim AULA, a serious game for helping science teachers to create engaging activities for involving students in inquiry-based quests. The paper proposes a cyclical model comprising seven inquiry steps or phases and translates these steps into practical inquiry-based activities performed in the serious game. Sim AULA's overarching architecture is presented in the context of the in-game inquiry-based learning activities, which will be implemented and evaluated in a number of schools across Europe.

Original languageEnglish
Title of host publicationProceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014
PublisherIEEE
Pages222-226
Number of pages5
ISBN (Electronic)9781479940387
DOIs
Publication statusPublished - 17 Sept 2014
Event14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014 - Athens, Greece
Duration: 7 Jul 20149 Jul 2014

Conference

Conference14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014
Country/TerritoryGreece
CityAthens
Period7/07/149/07/14

Bibliographical note

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Keywords

  • inquiry-based learning
  • science
  • serious games
  • teacher training

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