There is wide consensus internationally amongst scientific communities that Inquiry-Based Learning can be employed to foster acquisition of clearly defined, 'certain' knowledge such as the conceptual foundations of a scientific discipline. Alternatively, it can be used to engage students with uncertainty, multiple perspectives and contestation through exploration of scientific problems. In order to enact inquiry-based learning effectively, science teachers need to be aware of how to design inquiry-based learning activities and the most effective ways of facilitating inquiry-based learning in the classroom. This paper, presents Sim AULA, a serious game for helping science teachers to create engaging activities for involving students in inquiry-based quests. The paper proposes a cyclical model comprising seven inquiry steps or phases and translates these steps into practical inquiry-based activities performed in the serious game. Sim AULA's overarching architecture is presented in the context of the in-game inquiry-based learning activities, which will be implemented and evaluated in a number of schools across Europe.
|Title of host publication||Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014|
|Number of pages||5|
|Publication status||Published - 17 Sept 2014|
|Event||14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014 - Athens, Greece|
Duration: 7 Jul 2014 → 9 Jul 2014
|Conference||14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014|
|Period||7/07/14 → 9/07/14|
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- inquiry-based learning
- serious games
- teacher training