@inproceedings{2940fc06213947bc96d6f703e236678f,
title = "Gamification in higher education: Implications to improve entrepreneurship education",
abstract = "Last few decades have witnessed the rapid expansion of entrepreneurship education programs due to the critical impact of entrepreneurship on economic development, innovation and employment in both developed and developing countries. Despite applying technological advances in teaching different subjects in higher education, the majority of entrepreneurship education programs still use the traditional teaching methods. Game-based learning, simulation and gamification have recently been suggested as influential methods to improve students{\textquoteright} engagement in and motivation for learning and consequently education programs{\textquoteright} effectiveness. Yet, few studies have been conducted on such methods and entrepreneurship education. This paper aims to highlight these methods as to be effective in entrepreneurship education through a systematic review of the peer-reviewed published articles. We highlight the implications of the findings to improve higher education entrepreneurship programs.",
keywords = "Entrepreneurship education, Game-based learning, Gamification, Higher education, Serious games, Simulation",
author = "Afsaneh Bagheri and Amin Alinezhad and Sajadi, {Seyed Mojtaba}",
year = "2019",
language = "English",
series = "Proceedings of the European Conference on Games-based Learning",
publisher = "DECHEMA",
pages = "48--57",
editor = "Lars Elbaek and Gunver Majgaard and Andrea Valente and Saifuddin Khalid",
booktitle = "Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019",
note = "13th International Conference on Game Based Learning, ECGBL 2019 ; Conference date: 03-10-2019 Through 04-10-2019",
}