Gamification in higher education: Implications to improve entrepreneurship education

Afsaneh Bagheri, Amin Alinezhad, Seyed Mojtaba Sajadi

Research output: Chapter in Book/Published conference outputConference publication

Abstract

Last few decades have witnessed the rapid expansion of entrepreneurship education programs due to the critical impact of entrepreneurship on economic development, innovation and employment in both developed and developing countries. Despite applying technological advances in teaching different subjects in higher education, the majority of entrepreneurship education programs still use the traditional teaching methods. Game-based learning, simulation and gamification have recently been suggested as influential methods to improve students’ engagement in and motivation for learning and consequently education programs’ effectiveness. Yet, few studies have been conducted on such methods and entrepreneurship education. This paper aims to highlight these methods as to be effective in entrepreneurship education through a systematic review of the peer-reviewed published articles. We highlight the implications of the findings to improve higher education entrepreneurship programs.

Original languageEnglish
Title of host publicationProceedings of the 13th International Conference on Game Based Learning, ECGBL 2019
EditorsLars Elbaek, Gunver Majgaard, Andrea Valente, Saifuddin Khalid
PublisherDECHEMA
Pages48-57
ISBN (Electronic)9781912764389
Publication statusPublished - 2019
Event13th International Conference on Game Based Learning, ECGBL 2019 - Odense, Denmark
Duration: 3 Oct 20194 Oct 2019

Publication series

NameProceedings of the European Conference on Games-based Learning
Volume2019-October
ISSN (Print)2049-0992

Conference

Conference13th International Conference on Game Based Learning, ECGBL 2019
Country/TerritoryDenmark
CityOdense
Period3/10/194/10/19

Keywords

  • Entrepreneurship education
  • Game-based learning
  • Gamification
  • Higher education
  • Serious games
  • Simulation

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