Green@CU: an environmental game for residential accommodation

Panagiotis Petridis, Fotis Liarokapis, Petros Lameras, Maurice Hendrix, Ian Dunwell, Anastasios Babaoukas, Elise Smithson, Mark Gaterell

Research output: Chapter in Book/Published conference outputConference publication

Abstract

The importance of using games for supporting behavioural and attitudinal change has been explored in the literature, most recently the games for change movement has promulgated the use of games for supporting altruistic changes that have a positive impact upon the environment. This paper presents a Serious Game designed for University students and its main aim is to educate them about environmental issues. In particular, the focus lies in the importance of saving energy. A user study with 42 participants assessed the feeling of presence of the whole virtual learning experience.

Original languageEnglish
Title of host publicationProceedings of IMCL2015 – 2015 International Conference on Interactive Mobile Communication Technologies and Learning
PublisherIEEE
Pages269-273
Number of pages5
ISBN (Print)978-1-4673-8243-4
DOIs
Publication statusPublished - Dec 2015
Event9th International Conference on Interactive Mobile Communication Technologies and Learning - Thessaloniki, Greece
Duration: 19 Nov 201520 Nov 2015

Conference

Conference9th International Conference on Interactive Mobile Communication Technologies and Learning
Abbreviated titleIMCL 2015
Country/TerritoryGreece
CityThessaloniki
Period19/11/1520/11/15

Keywords

  • environmental games
  • game based learning
  • immersion
  • serious games

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