Research Output per year
The importance of using games for supporting behavioural and attitudinal change has been explored in the literature, most recently the games for change movement has promulgated the use of games for supporting altruistic changes that have a positive impact upon the environment. This paper presents a Serious Game designed for University students and its main aim is to educate them about environmental issues. In particular, the focus lies in the importance of saving energy. A user study with 42 participants assessed the feeling of presence of the whole virtual learning experience.
|Title of host publication||Proceedings of IMCL2015 – 2015 International Conference on Interactive Mobile Communication Technologies and Learning|
|Number of pages||5|
|Publication status||Published - Dec 2015|
|Event||9th International Conference on Interactive Mobile Communication Technologies and Learning - Thessaloniki, Greece|
Duration: 19 Nov 2015 → 20 Nov 2015
|Conference||9th International Conference on Interactive Mobile Communication Technologies and Learning|
|Abbreviated title||IMCL 2015|
|Period||19/11/15 → 20/11/15|
- environmental games
- game based learning
- serious games
Creative thinking experimentations for entrepreneurship with a disruptive, personalised and mobile game-based learning ecosystemLameras, P., Tsiatsos, T., Petridis, P., Tolis, D., Liarokapis, F., Anastasiadou, D., Protopsaltis, A., Hendrix, M. & Arnab, S., Dec 2015, Proceedings of IMCL2015 – 2015 International Conference on Interactive Mobile Communication Technologies and Learning. IEEE, p. 348-352 5 p.
Research output: Chapter in Book/Report/Conference proceeding › Conference publication