Abstract
This paper examines the role of creative resources in the emergence of the Japanese video game industry. We argue that
creative resources nurtured by popular cartoons and animation sector, combined with technological knowledge accumulated in the consumer electronics industry, facilitated the emergence of successful video game industry in Japan. First we trace the development of the industry from its origin to the rise of platform developers and software publishers. Then, knowledge and creative foundations that influenced the developmental trajectory of this industry are analyzed, with links to consumer
electronics and in regards to cartoons and animation industry.
Original language | English |
---|---|
Pages (from-to) | 423-444 |
Number of pages | 22 |
Journal | Research policy |
Volume | 32 |
Issue number | 3 |
DOIs | |
Publication status | Published - Mar 2003 |
Keywords
- video game industry
- creative resources
- Japan