Immersive Sims: A New Paradigm or a New Game Genre?

Myles Blasonato*, Cinzia Cremona, Manolya Kavakli, Dan Staines

*Corresponding author for this work

Research output: Chapter in Book/Published conference outputConference publication


In this paper, first we discuss how sets of common principles constitute paradigms in HCI and what creates a paradigm shift; second, we analyse characteristics of immersive sims and examine if they qualify as a new paradigm. The first HCI paradigm, an amalgam of engineering and human factors, accepts interaction as a form of man-machine coupling in ways inspired by industrial engineering and ergonomics. The second HCI paradigm, in contrast, hinges on a metaphor of mind and computer as symmetric, coupled information processors. The third HCI paradigm focuses on embodied interaction, meaning and meaning construction, situated knowledge, an explicit focus on values and the centrality of context. In this paper, we build a rigorous speculative set of concepts to test our hypothesis that immersive sims present a paradigm shift. We align this conceptual clarity with a structured and systematic analysis of the high and low-level characteristics of immersive sims based on Samoylenko’s description of the five pillars of immersive sim design. We propose more refined low-level characteristics within the three high-level characteristics of immersion, simulation, and interaction. This methodical analysis of principles and practices results in a set of reliable tools supported by examples drawn from the full history of immersive sims. Using these principles, we develop an immersive sim and conduct a usability test to verify the low-level characteristics listed above in a UX case study. Finally, we conclude by stating that the immersive sim design principles constitute a paradigm shift in HCI, rather than a new genre.

Original languageEnglish
Title of host publicationHuman-Computer Interaction. Theoretical Approaches and Design Methods - Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Proceedings
EditorsMasaaki Kurosu
Number of pages22
ISBN (Print)9783031053108
Publication statusPublished - 16 Jun 2022
EventHuman Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022 - Virtual, Online
Duration: 26 Jun 20221 Jul 2022

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13302 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


ConferenceHuman Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022
CityVirtual, Online

Bibliographical note

Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.


  • Characteristics of immersive sims
  • Design principles
  • HCI paradigms
  • Immersive sims


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