Integrating serious games in adaptive hypermedia applications for personalised learning experiences

Maurice Hendrix, Sylvester Arnab, Ian Dunwell, Panagiotis Petridis, Petros Lameras, Sara De Freitas, Evgeny Knutov, Laurent Auneau

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Game-based approaches to learning are increasingly recognized for their potential to stimulate intrinsic motivation amongst learners. While a range of examples of effective serious games exist, creating high-fidelity content with which to populate games is resource-intensive task. To reduce this resource requirement, research is increasingly exploring means to reuse and repurpose existing games. Education has proven a popular application area for Adaptive Hypermedia (AH), as adaptation can offer enriched learning experiences. Whilst content has mainly been in the form of rich text, various efforts have been made to integrate serious games into AH. However, there is little in the way of effective integrated authoring and user modeling support. This paper explores avenues for effectively integrating serious games into AH. In particular, we consider authoring and user modeling aspects in addition to integration into run-time adaptation engines, thereby enabling authors to create AH that includes an adaptive game, thus going beyond mere selection of a suitable game and towards an approach with the capability to adapt and respond to the needs of learners and educators.

Original languageEnglish
Title of host publicationeLmL 2013 - 5th International Conference on Mobile, Hybrid, and On-Line Learning
Pages43-48
Number of pages6
Publication statusPublished - 2013
Event5th International Conference on Mobile, Hybrid, and On-Line Learning, eLmL 2013 - Nice, France
Duration: 24 Feb 20131 Mar 2013

Conference

Conference5th International Conference on Mobile, Hybrid, and On-Line Learning, eLmL 2013
CountryFrance
CityNice
Period24/02/131/03/13

Fingerprint

hypermedia
learning
experience
intrinsic motivation
Education
resources
Engines
educator
Serious games
education

Keywords

  • Adaptation
  • Adaptive hypermedia
  • Education
  • Educational games
  • Personalization
  • Serious games

Cite this

Hendrix, M., Arnab, S., Dunwell, I., Petridis, P., Lameras, P., De Freitas, S., ... Auneau, L. (2013). Integrating serious games in adaptive hypermedia applications for personalised learning experiences. In eLmL 2013 - 5th International Conference on Mobile, Hybrid, and On-Line Learning (pp. 43-48)
Hendrix, Maurice ; Arnab, Sylvester ; Dunwell, Ian ; Petridis, Panagiotis ; Lameras, Petros ; De Freitas, Sara ; Knutov, Evgeny ; Auneau, Laurent. / Integrating serious games in adaptive hypermedia applications for personalised learning experiences. eLmL 2013 - 5th International Conference on Mobile, Hybrid, and On-Line Learning. 2013. pp. 43-48
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Hendrix, M, Arnab, S, Dunwell, I, Petridis, P, Lameras, P, De Freitas, S, Knutov, E & Auneau, L 2013, Integrating serious games in adaptive hypermedia applications for personalised learning experiences. in eLmL 2013 - 5th International Conference on Mobile, Hybrid, and On-Line Learning. pp. 43-48, 5th International Conference on Mobile, Hybrid, and On-Line Learning, eLmL 2013, Nice, France, 24/02/13.

Integrating serious games in adaptive hypermedia applications for personalised learning experiences. / Hendrix, Maurice; Arnab, Sylvester; Dunwell, Ian; Petridis, Panagiotis; Lameras, Petros; De Freitas, Sara; Knutov, Evgeny; Auneau, Laurent.

eLmL 2013 - 5th International Conference on Mobile, Hybrid, and On-Line Learning. 2013. p. 43-48.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Hendrix M, Arnab S, Dunwell I, Petridis P, Lameras P, De Freitas S et al. Integrating serious games in adaptive hypermedia applications for personalised learning experiences. In eLmL 2013 - 5th International Conference on Mobile, Hybrid, and On-Line Learning. 2013. p. 43-48