The increased data complexity and task interdependency associated with servitization represent significant barriers to its adoption. The outline of a business game is presented which demonstrates the increasing complexity of the management problem when moving through Base, Intermediate and Advanced levels of servitization. Linked data is proposed as an agile set of technologies, based on well established standards, for data exchange both in the game and more generally in supply chains.
|Title of host publication||Proceedings of the Spring Servitization Conference (SSC 2013)|
|Subtitle of host publication||servitization in the multi-organisation enterprise|
|Editors||Tim Baines, Ben Clegg, David Harrison|
|Place of Publication||Birmingham (UK)|
|Number of pages||6|
|Publication status||Published - 2013|
|Event||Spring Servitization Conference 2013 - Birmingham, United Kingdom|
Duration: 20 May 2013 → 21 May 2013
|Conference||Spring Servitization Conference 2013|
|Abbreviated title||SSC 2013|
|Period||20/05/13 → 21/05/13|
|Other||Servitization in the multi-organisation enterprise|
Bibliographical note© Aston Business School
Funding: the EPSRC Grant Reference EP/K014072/1 “Transforming the adoption of
Product - Service Systems through innovations in applied gaming tec"
Uren, V., & Brewster, C. (2013). Linked data flows in multi-player games for servitisation. In T. Baines, B. Clegg, & D. Harrison (Eds.), Proceedings of the Spring Servitization Conference (SSC 2013): servitization in the multi-organisation enterprise Aston University.