Live 3D shape reconstruction, recognition and registration

Carlos Hernández, Frank Perbet, Minh-Tri Pham, George Vogiatzis, Oliver J. Woodford, Atsuto Maki, Björn Stenger, Roberto Cipolla

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present a video-based system which interactively captures the geometry of a 3D object in the form of a point cloud, then recognizes and registers known objects in this point cloud in a matter of seconds (fig. 1). In order to achieve interactive speed, we exploit both efficient inference algorithms and parallel computation, often on a GPU. The system can be broken down into two distinct phases: geometry capture, and object inference. We now discuss these in further detail.
Original languageEnglish
Title of host publicationProceedings of the IEEE International Conference on Computer Vision
PublisherIEEE
Pages729
Number of pages1
ISBN (Print)978-1-4673-0062-9
DOIs
Publication statusPublished - 2011
EventIEEE International Conference on Computer Vision Workshops - Barcelona, Spain
Duration: 6 Nov 201113 Nov 2011

Conference

ConferenceIEEE International Conference on Computer Vision Workshops
Abbreviated titleICCV Workshops
CountrySpain
CityBarcelona
Period6/11/1113/11/11

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  • Cite this

    Hernández, C., Perbet, F., Pham, M-T., Vogiatzis, G., Woodford, O. J., Maki, A., Stenger, B., & Cipolla, R. (2011). Live 3D shape reconstruction, recognition and registration. In Proceedings of the IEEE International Conference on Computer Vision (pp. 729). IEEE. https://doi.org/10.1109/ICCVW.2011.6130324