Abstract
We present a video-based system which interactively captures the geometry of a 3D object in the form of a point cloud, then recognizes and registers known objects in this point cloud in a matter of seconds (fig. 1). In order to achieve interactive speed, we exploit both efficient inference algorithms and parallel computation, often on a GPU. The system can be broken down into two distinct phases: geometry capture, and object inference. We now discuss these in further detail.
Original language | English |
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Title of host publication | Proceedings of the IEEE International Conference on Computer Vision |
Publisher | IEEE |
Pages | 729 |
Number of pages | 1 |
ISBN (Print) | 978-1-4673-0062-9 |
DOIs | |
Publication status | Published - 2011 |
Event | IEEE International Conference on Computer Vision Workshops - Barcelona, Spain Duration: 6 Nov 2011 → 13 Nov 2011 |
Conference
Conference | IEEE International Conference on Computer Vision Workshops |
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Abbreviated title | ICCV Workshops |
Country/Territory | Spain |
City | Barcelona |
Period | 6/11/11 → 13/11/11 |