Abstract
We present a video-based system which interactively captures the geometry of a 3D object in the form of a point cloud, then recognizes and registers known objects in this point cloud in a matter of seconds (fig. 1). In order to achieve interactive speed, we exploit both efficient inference algorithms and parallel computation, often on a GPU. The system can be broken down into two distinct phases: geometry capture, and object inference. We now discuss these in further detail.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the IEEE International Conference on Computer Vision |
| Publisher | IEEE |
| Pages | 729 |
| Number of pages | 1 |
| ISBN (Print) | 978-1-4673-0062-9 |
| DOIs | |
| Publication status | Published - 2011 |
| Event | IEEE International Conference on Computer Vision Workshops - Barcelona, Spain Duration: 6 Nov 2011 → 13 Nov 2011 |
Conference
| Conference | IEEE International Conference on Computer Vision Workshops |
|---|---|
| Abbreviated title | ICCV Workshops |
| Country/Territory | Spain |
| City | Barcelona |
| Period | 6/11/11 → 13/11/11 |
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