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Mobile-based Gamification of Community Exercise Initiatives using Location Services

  • Abdalla Abdelkhalek
  • , Maha Yaghi
  • , Marah Alhalabi
  • , Abdalla Gad
  • , Jawad Yousaf
  • , Taimur Hassan
  • , Mohammed Ghazal*
  • *Corresponding author for this work
  • Abu Dhabi University

Research output: Chapter in Book/Published conference output › Conference publication

Abstract

In recent years, lack of fitness has become a rising problem, leading to various non-infectious diseases, including heart disease. Although people recognize the health benefits of using fitness trackers, research shows they commonly stop using them due to a lack of motivation. With the latest technological advancements, gamification is being utilized to increase user engagement and motivation through challenges and rewards. In this paper, we propose a cross-platform mobile application that aims to gamify community exercise initiatives using location services. This application allows users to set their daily goals, including steps taken, distance travelled, and calories burned, automatically retrieved through Google Fit integration. The application provides users with challenges that differ from time intervals and distance challenges. The application features a real-time tracking system that tracks the distance during a challenge with an accuracy of 99.3%. For fitness gamification purposes, users are rewarded with points that are reflected on a community leaderboard when completing a challenge. Furthermore, the proposed system provides users with free courses to help them achieve their goals. The results show that the proposed application can be used as a motivational strategy for users to track their goals, compete against different communities, and help them achieve their goals using the various courses provided. Moreover, the proposed application is easy to interact with its simple, friendly yet powerful user interface that provides an effective and organized way to all types of people who wants to join a fitness community in order to maintain their health.

Original languageEnglish
Title of host publicationProceedings - 2023 International Conference on Future Internet of Things and Cloud, FiCloud 2023
EditorsIrfan Awan, Muhammad Younas, Markus Aleksy
PublisherIEEE
Pages399-403
Number of pages5
ISBN (Electronic)9798350316353
DOIs
Publication statusPublished - 29 Jan 2024
Event10th International Conference on Future Internet of Things and Cloud, FiCloud 2023 - Hybrid, Marrakech, Morocco
Duration: 14 Aug 2023 → 16 Aug 2023

Publication series

NameProceedings - 2023 International Conference on Future Internet of Things and Cloud, FiCloud 2023

Conference

Conference10th International Conference on Future Internet of Things and Cloud, FiCloud 2023
Country/TerritoryMorocco
CityHybrid, Marrakech
Period14/08/23 → 16/08/23

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Fitness Game
  • Leaderboard
  • Live Tracking
  • Mobile Computing
  • Progress Tracker

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