Mobile bluetooth-based multi-player game development in ubiquitous computing

Andy S.Y. Lai, A.J. Beaumont

Research output: Contribution to journalArticle

Abstract

This paper describes the use of Bluetooth and Java-Based technologies in developing a multi-player mobile game in ubiquitous computing, which strongly depends on automatic contextual reconfiguration and context-triggered actions. Our investigation focuses on an extended form of ubiquitous computing which game software developers utilize to develop games for players. We have developed an experimental ubiquitous computing application that provides context-aware services to game server and game players in a mobile distributed computing system. Obviously, contextual services provide useful information in a context-aware system. However, designing a context-aware game is still a daunting task and much theoretical and practical research remains to be done to reach the ubiquitous computing era. In this paper, we present the overall architecture and discuss, in detail, the implementation steps taken to create a Bluetooth and Java based context-aware game. We develop a multi-player game server and prepare the client and server codes in ubiquitous computing, providing adaptive routines to handle connection information requests, logging and context formatting and delivery for automatic contextual reconfiguration and context-triggered actions.

Original languageEnglish
Pages (from-to)4617-4626
Number of pages10
JournalJournal of Computational Information Systems
Volume6
Issue number14
Publication statusPublished - 2010

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Bluetooth
Ubiquitous computing
Servers
Distributed computer systems

Keywords

  • bluetooth
  • context aware system
  • mobile
  • multi-player game
  • ubiquitous computing

Cite this

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Mobile bluetooth-based multi-player game development in ubiquitous computing. / Lai, Andy S.Y.; Beaumont, A.J.

In: Journal of Computational Information Systems, Vol. 6, No. 14, 2010, p. 4617-4626.

Research output: Contribution to journalArticle

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