TY - GEN
T1 - Performance Analysis for Upper Limb Rehabilitation in Non-Immersive and Immersive Scenarios
AU - Herrera, Vanesa
AU - Reyes-Guzmán, Ana
AU - Vallejo, David
AU - Castro-Schez, José
AU - Monekosso, Dorothy N.
AU - González-Morcillo, Carlos
AU - Albusac, Javier
PY - 2023
Y1 - 2023
N2 - In recent years, new technologies have contributed to an improvement in the upper limb rehabilitation process as a complement to the conventional therapy received by patients. In this context, technologies should facilitate accurate monitoring of the hands and serve to collect data on patient performance during functional tasks in order to objectively assess the patient’s potential evolution. Mechanical and wearable devices provide greater accuracy in measurements. However, the physical limitations of patients requires the use of hands-free solutions. This article investigates controller-free hand technologies for accurate hand tracking in the Box and Block test (BBT) benchmarked against the real test, validated and standardized in the context of the Hospital Nacional de Parapléjicos (Toledo, Spain). In particular, the performance in the execution of therapeutic exercises is analyzed in three different scenarios: i) physical environment without the use of technologies, ii) non-immersive virtual environment and, finally, iii) fully immersive virtual environment. The results demonstrate the similarity between therapies developed in physical scenarios without the use of technologies, and those carried out in virtual reality-based scenarios.
AB - In recent years, new technologies have contributed to an improvement in the upper limb rehabilitation process as a complement to the conventional therapy received by patients. In this context, technologies should facilitate accurate monitoring of the hands and serve to collect data on patient performance during functional tasks in order to objectively assess the patient’s potential evolution. Mechanical and wearable devices provide greater accuracy in measurements. However, the physical limitations of patients requires the use of hands-free solutions. This article investigates controller-free hand technologies for accurate hand tracking in the Box and Block test (BBT) benchmarked against the real test, validated and standardized in the context of the Hospital Nacional de Parapléjicos (Toledo, Spain). In particular, the performance in the execution of therapeutic exercises is analyzed in three different scenarios: i) physical environment without the use of technologies, ii) non-immersive virtual environment and, finally, iii) fully immersive virtual environment. The results demonstrate the similarity between therapies developed in physical scenarios without the use of technologies, and those carried out in virtual reality-based scenarios.
KW - Free-Hand Interaction
KW - Hand Tracking
KW - Immersive Environments
KW - Upper Limb Rehabilitation
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85160865757&partnerID=8YFLogxK
UR - https://www.scitepress.org/Link.aspx?doi=10.5220/0011711800003467
U2 - 10.5220/0011711800003467
DO - 10.5220/0011711800003467
M3 - Conference publication
AN - SCOPUS:85160865757
T3 - International Conference on Enterprise Information Systems, ICEIS - Proceedings
SP - 231
EP - 242
BT - Proceedings of the 25th International Conference on Enterprise Information Systems - Volume 2, ICEIS 2023
A2 - Filipe, Joaquim
A2 - Smialek, Michal
A2 - Brodsky, Alexander
A2 - Hammoudi, Slimane
T2 - 25th International Conference on Enterprise Information Systems, ICEIS 2023
Y2 - 24 April 2023 through 26 April 2023
ER -