Serious games which employ virtual environments are increasingly used in education and training. Presence, the feeling of immersion in a virtual world, is considered to be an important element of such games. This paper reports a study which examined whether interface factors which contribute to presence also affect players’ perceived performance in the TRUST game. It was found that frustration is correlated to performance, and that ability to manipulate the interface and ability to focus are in turn, correlated to frustration.
|Title of host publication||Virtual Reality|
|Subtitle of host publication||Recent Advancements, Applications and Challenges|
|Editors||Lila Bozgeyikli, Ren Bozgeyikli|
|Publication status||Published - 1 Feb 2020|