Presence and Performance in the TRUST Game

Fotis Liarokapis, Victoria Uren, Panagiotis Petridis, Adekunle Adeniyi Ajibade

Research output: Chapter in Book/Published conference outputChapter


Serious games which employ virtual environments are increasingly used in education and training. Presence, the feeling of immersion in a virtual world, is considered to be an important element of such games. This paper reports a study which examined whether interface factors which contribute to presence also affect players’ perceived performance in the TRUST game. It was found that frustration is correlated to performance, and that ability to manipulate the interface and ability to focus are in turn, correlated to frustration.
Original languageEnglish
Title of host publicationVirtual Reality
Subtitle of host publicationRecent Advancements, Applications and Challenges
EditorsLila Bozgeyikli, Ren Bozgeyikli
ISBN (Electronic)9788770221412
Publication statusPublished - 1 Feb 2020


Dive into the research topics of 'Presence and Performance in the TRUST Game'. Together they form a unique fingerprint.

Cite this