Probabilistic Representation of 3D Object Shape by In-Hand Exploration

Diego R. Faria, Ricardo Martins, Jorge Lobo, Jorge Dias

Research output: Chapter in Book/Published conference outputConference publication

Abstract

This work presents a representation of 3D object shape using a probabilistic volumetric map derived from in-hand exploration. The exploratory procedure is based on contour following through the fingertip movements on the object surface. We first consider the simple case of having single hand exploration of a static object. The cumulative pose data provides a 3D point cloud that is quantized to the probabilistic volumetric map. For each voxel we have a probability distribution for the occupancy percentage. This is then extended to in-hand exploration of non-static objects. Since the object is moving during the in-hand exploration, and we also consider the use of the other hand for re-grasping, object pose has to be tracked. By keeping track of object motion we can register data to the initial pose to build a consistent object representation. An object centered representation is implemented using the computed object center of mass to define its frame of reference. Results are presented for in-hand exploration of both static and non-static objects that show that valid models can be obtained. The 3D object probabilistic representation can be used in several applications related with grasp generation tasks.
Original languageEnglish
Title of host publication2010 IEEE/RSJ International Conference on Intelligent Robots and Systems
PublisherIEEE
Pages1560 -1565
DOIs
Publication statusPublished - 2010
Event2010 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) - Taipei
Duration: 18 Oct 201022 Oct 2010

Conference

Conference2010 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
CityTaipei
Period18/10/1022/10/10

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