The term gamification has been introduced in the early 2000s  and has as central idea the usage of game elements in non-entertainment application domains to foster motivation , , . There is a considerable amount of literature concerning gamification concepts , , related taxonomies , , and literature reviews .
|Number of pages||2|
|Publication status||Published - 21 Aug 2020|
|Event||5th eCAS Workshop on Engineering Collective Adaptive Systems - George Washington University Science and Engineering Hall, Washington DC, United States|
Duration: 24 Aug 2020 → 24 Aug 2020
|Workshop||5th eCAS Workshop on Engineering Collective Adaptive Systems|
|Period||24/08/20 → 24/08/20|