Run-time and Collective Adaptation of Gameful Systems

Nelly Bencomo*, Antonio Bucchiarone*, Enrica Loria, Annapaola Marcon, Antonio Cicchetti

*Corresponding author for this work

Research output: Unpublished contribution to conferenceUnpublished Conference Paperpeer-review

Abstract

The term gamification has been introduced in the early 2000s [13] and has as central idea the usage of game elements in non-entertainment application domains to foster motivation [8], [15], [6]. There is a considerable amount of literature concerning gamification concepts [5], [16], related taxonomies [18], [17], and literature reviews [10].

Original languageEnglish
Pages145-146
Number of pages2
DOIs
Publication statusPublished - 21 Aug 2020
Event5th eCAS Workshop on Engineering Collective Adaptive Systems - George Washington University Science and Engineering Hall, Washington DC, United States
Duration: 24 Aug 202024 Aug 2020
http://apice.unibo.it/xwiki/bin/view/ECAS2020/WebHome

Workshop

Workshop5th eCAS Workshop on Engineering Collective Adaptive Systems
CountryUnited States
CityWashington DC
Period24/08/2024/08/20
Internet address

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