Abstract
The term gamification has been introduced in the early 2000s [13] and has as central idea the usage of game elements in non-entertainment application domains to foster motivation [8], [15], [6]. There is a considerable amount of literature concerning gamification concepts [5], [16], related taxonomies [18], [17], and literature reviews [10].
| Original language | English |
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| Pages | 145-146 |
| Number of pages | 2 |
| DOIs | |
| Publication status | Published - 21 Aug 2020 |
| Event | 5th eCAS Workshop on Engineering Collective Adaptive Systems - George Washington University Science and Engineering Hall, Washington DC, United States Duration: 24 Aug 2020 → 24 Aug 2020 http://apice.unibo.it/xwiki/bin/view/ECAS2020/WebHome |
Workshop
| Workshop | 5th eCAS Workshop on Engineering Collective Adaptive Systems |
|---|---|
| Country/Territory | United States |
| City | Washington DC |
| Period | 24/08/20 → 24/08/20 |
| Internet address |