Abstract
Serious games are very content-rich forms of educational media, often combining high fidelity visual and audio content with diverse pedagogic approaches. This paper introduces scenario-based serious games repurposing and demonstrates repurposing a serious game into new learning objects. The process uses the scenario editor called "mEditor". Two case studies based on the Happy Night Club serious game are presented. The article describes exploratory work which continues the work that started within the mEducator project regarding repurposing serious games in order to enable their use and reuse in the same or different educational contexts.
Original language | English |
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Title of host publication | SIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication |
Pages | 37-44 |
Number of pages | 8 |
DOIs | |
Publication status | Published - 2011 |
Event | 29th ACM International Conference on Design of Communication, SIGDOC'11 - Pisa, Italy Duration: 3 Oct 2011 → 5 Oct 2011 |
Conference
Conference | 29th ACM International Conference on Design of Communication, SIGDOC'11 |
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Country/Territory | Italy |
City | Pisa |
Period | 3/10/11 → 5/10/11 |
Keywords
- interactive learning environments
- media in education
- serious games
- simulations
- virtual reality