Simulink toolbox for real-time virtual character control

Ulysses Bernardet*, Maryam Saberi, Steve Dipaola

*Corresponding author for this work

Research output: Chapter in Book/Published conference outputConference publication


Building virtual humans is a task of formidable complexity. We believe that, especially when building agents that interact with biological humans in real-time over multiple sensorial channels, graphical, data flow oriented programming environments are the development tool of choice. In this paper, we describe a toolbox for the system control and block diagramming environment Simulink that supports the construction of virtual humans. Available blocks include sources for stochastic processes, utilities for coordinate transformation and messaging, as well as modules for controlling gaze and facial expressions.

Original languageEnglish
Title of host publicationIntelligent Virtual Agents - 16th International Conference, IVA 2016, Proceedings
EditorsPeter Khooshabeh, David Traum, William Swartout, Stefan Scherer, Anton Leuski, Stefan Kopp
Number of pages4
ISBN (Print)9783319476643
Publication statusPublished - 19 Oct 2016
Event16th International Conference on Intelligent Virtual Agents, IVA 2016 - Los Angeles, United States
Duration: 20 Sept 201623 Sept 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10011 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference16th International Conference on Intelligent Virtual Agents, IVA 2016
Country/TerritoryUnited States
CityLos Angeles

Bibliographical note

© Springer International Publishing AG 2016. The final publication is available at Springer via


  • Data flow graphical programming
  • Real-time interaction
  • Simulink
  • Toolbox
  • Virtual character


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