Keyphrases
Social Impact
100%
Mobile Devices
100%
Mobile Technology
100%
Organizational Impact
100%
Design Evaluation
25%
Educators
25%
Portability
25%
Negative Experiences
25%
Future Success
25%
User Interaction
25%
Human Interaction
25%
User Needs
25%
International Forum
25%
Sensory Needs
25%
Mobile Interfaces
25%
Functional Needs
25%
Handheld Technology
25%
Wearable Technology
25%
Human-computer Interaction
25%
End-user Acceptance
25%
Adoption Effects
25%
Computer Science
Mobile Technology
100%
Mobile Device
100%
User Interaction
25%
User Acceptance
25%
Wearable Technology
25%
Negative Experience
25%
Human Computer Interaction
25%
Human Interaction
25%
User Interface
25%