THE GROWTH: An environmental game focusing on overpopulation issues

Charn Pisithpunth, Panagiotis Petridis, Petros Lameras, Ian Dunwell

Research output: Chapter in Book/Published conference outputConference publication

Abstract

THE GROWTH is an environmental game aiming to tackle growing population issues and its impact on natural environment. The game also extends to cover social issues and unsustainable resources consumption caused by rapid population growth. Unlike many environmental games, THE GROWTH demonstrates that financial, social and health factors can be improved simply by committing to sustainable consumption patterns. The game aims to investigate the possibility of using serious games to promote players' environmental awareness and ultimately, the possibility of using serious games to modify players' consumption patterns. This game is designed for a specific target group of male population between 20-30 years of age in Bangkok (Thailand) and is focused on environmental issues raising the residential accommodation. Early experimental sessions were conducted with 17 participants and this paper presents the preliminary results of the study.

Original languageEnglish
Title of host publicationVirtual, Augmented and Mixed Reality
Subtitle of host publicationApplications of Virtual and Augmented Reality - 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Proceedings
PublisherSpringer
Pages210-221
Number of pages12
Volume8526 LNCS
EditionPART 2
ISBN (Print)9783319074634
DOIs
Publication statusPublished - 2014
Event6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014 - Heraklion, Crete, Greece
Duration: 22 Jun 201427 Jun 2014

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume8526 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014
Country/TerritoryGreece
CityHeraklion, Crete
Period22/06/1427/06/14

Keywords

  • Applications: Education
  • Applications: Entertainment
  • Applications: Virtual worlds and social computing
  • Interaction and navigation in VR and MR: Immersion
  • serious games

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