The Herbert Virtual Museum

Panagiotis Petridis*, Ian Dunwell, Fotis Liarokapis, George Constantinou, Sylvester Arnab, Sara De Freitas, Maurice Hendrix

*Corresponding author for this work

Research output: Contribution to journalArticle

Abstract

In recent years, virtual reality and augmented reality have emerged as areas of extreme interest as unique methods for visualising and interacting with digital museum artefacts in a different context, for example, as a virtual museum or exhibition, particularly over the Internet. Modern cultural heritage exhibitions have evolved from static to dynamic exhibitions and challenging explorations. This paper presents two different applications developed for the Herbert Museum and Art Gallery that make the user's experience more immersive, engaging, and interactive. The first application utilizes mobile phone devices in order to enrich the visitors experience in the museum, and the second application is a serious game for cultural heritage and in particular for museum environments focusing on the younger visitors.

Original languageEnglish
Article number487970
JournalJournal of Electrical and Computer Engineering
DOIs
Publication statusPublished - 2013

Bibliographical note

Copyright © 2013 Panagiotis Petridis et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Fingerprint Dive into the research topics of 'The Herbert Virtual Museum'. Together they form a unique fingerprint.

  • Cite this

    Petridis, P., Dunwell, I., Liarokapis, F., Constantinou, G., Arnab, S., De Freitas, S., & Hendrix, M. (2013). The Herbert Virtual Museum. Journal of Electrical and Computer Engineering, [487970]. https://doi.org/10.1155/2013/487970