The impacts of animated-virtual actors' visual complexity and simulator sickness in virtual reality applications

Iwan Kartiko*, Manolya Kavakli, Ken Cheng

*Corresponding author for this work

Research output: Chapter in Book/Published conference outputConference publication

4 Citations (Scopus)

Abstract

This article discusses the effects of Animated Virtual Actors' (AVAs) visual complexity on Simulator Sickness (SS) in Virtual Reality (VR) applications. SS is one of the major disadvantages of VR simulations. Previous research has shown that visual complexity correlates with SS. Yet complex AVAs are increasingly used along with real-time graphics. Minimising SS for a VR application is thus beneficial. A series of VR simulations were created to teach second-year psychology students about the navigational capabilities of desert ants with different levels of AVA's visual complexity: flat, cartoon, or lifelike. We predicted that more complex AVAs would induce more SS. The results contradicted the predictions, with no significant differences in SS between groups as a function of the AVAs visual complexity. Moreover, our methods succeeded in low overall levels of SS in all the simulations. Possible explanations and our future research directions are discussed.

Original languageEnglish
Title of host publication2009 Sixth International Conference on Computer Graphics, Imaging and Visualization
Pages147-152
Number of pages6
DOIs
Publication statusPublished - 2009
Event2009 6th International Conference on Computer Graphics, Imaging and Visualization: New Advances and Trends, CGIV2009 - Tianjin, China
Duration: 11 Aug 200914 Aug 2009

Conference

Conference2009 6th International Conference on Computer Graphics, Imaging and Visualization: New Advances and Trends, CGIV2009
Country/TerritoryChina
CityTianjin
Period11/08/0914/08/09

Keywords

  • Simulation sickness
  • Virtual actors
  • Virtual reality
  • Visual complexity
  • Visualisation

Fingerprint

Dive into the research topics of 'The impacts of animated-virtual actors' visual complexity and simulator sickness in virtual reality applications'. Together they form a unique fingerprint.

Cite this