Abstract
This paper addresses the pedagogical challenge of teaching engineering and management students the complex interplay of economic, social, and institutional pressures that govern sustainability in global supply chains. It introduces a novel, theory-driven gamified behavioural experiment designed to provide an immersive, experiential learning environment for this purpose. The game's design is grounded in Game Theory and Institutional Theory, which provide a robust framework for simulating the realistic decision-making dilemmas faced by apparel industry suppliers. The experiment was implemented in two pilot studies with postgraduate students, yielding preliminary data on student decision-making under varied systemic conditions. The key pedagogical finding is that student behaviour shifts predictably in response to changes in the simulated institutional environment, demonstrating the game's efficacy in making abstract theoretical concepts tangible. This paper details the pedagogical design, theoretical foundation, and preliminary application of the game, positioning it as an effective tool for developing systems thinking and ethical reasoning competencies related to sustainability in engineering education.
| Original language | English |
|---|---|
| Title of host publication | 2026 IEEE Global Engineering Education Conference (EDUCON) |
| Publisher | IEEE |
| Number of pages | 5 |
| ISBN (Electronic) | 9798331576714 |
| DOIs | |
| Publication status | Published - 29 Jun 2026 |
| Event | 7th IEEE Global Engineering Education Conference, EDUCON 2026 - Cairo, Egypt Duration: 27 Apr 2026 → 30 Apr 2026 |
Publication series
| Name | IEEE Global Engineering Education Conference, EDUCON |
|---|---|
| ISSN (Print) | 2165-9559 |
| ISSN (Electronic) | 2165-9567 |
Conference
| Conference | 7th IEEE Global Engineering Education Conference, EDUCON 2026 |
|---|---|
| Country/Territory | Egypt |
| City | Cairo |
| Period | 27/04/26 → 30/04/26 |
Bibliographical note
This is an accepted manuscript of an article published in:A. O. Agca, R. Hadeed and T. P. Doss, "The Sustainable Supplier: A Gamified Approach to Embedding Complex Sustainability Pressures in Engineering Education," 2026 IEEE Global Engineering Education Conference (EDUCON), Cairo, Egypt, 2026, pp. 1-5, doi: 10.1109/EDUCON67543.2026.11574091
For the purposes of open access the author/s has/ve applied a Creative Commons Attribution (CC BY) licence to any Author Accepted Manuscript (AAM) version arising from this submission.
Keywords
- experiential learning
- gamification
- institutional theory
- supply chain management
- sustainability
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