Abstract
In this Paper we explore the potential use of narrative as a tool for delivering media that can support learning of work-related skills and information in a meaningful context. It is argued that the use of interactive videogames with narrative structures can provide a versatile platform through which a range of different perspectives, and therefore training, can be experienced. The example of crime scene investigation is used to demonstrate the ways in which narrative structures can benefit the player/trainee by allowing them to participate from various perspectives, such as criminal and investigator, within a single context. Some potential techniques are discussed which may help realise this in the future, which initially involve the development of small-scale prototypes in order to assess the training potential of a game's design.
| Original language | English |
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| Title of host publication | CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security |
| Pages | 231-238 |
| Number of pages | 8 |
| Publication status | Published - 2009 |
| Event | Computer Games, Multimedia and Allied Technology 09, CGAT '09 -2nd Annual International Conference on Computer Games; Animation, Multimedia, IPTV, Edutainment and IT Security - Singapore, Singapore Duration: 11 May 2009 → 12 May 2009 |
Publication series
| Name | CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security |
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Conference
| Conference | Computer Games, Multimedia and Allied Technology 09, CGAT '09 -2nd Annual International Conference on Computer Games; Animation, Multimedia, IPTV, Edutainment and IT Security |
|---|---|
| Country/Territory | Singapore |
| City | Singapore |
| Period | 11/05/09 → 12/05/09 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 16 Peace, Justice and Strong Institutions
Keywords
- Criminal investigation
- Interactive narrative
- Serious games
- Simulations
- Videogames
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