Abstract
This paper analyses methodological and conceptual shifts in filmmaking brought about by the integrated use of VR technology, game engines, and LED walls in a Virtual Production Studio (VPS). The paper focuses not only on the components of an integrated VPS system, but also on what makes it qualitatively different from traditional filmmaking technologies. The VPS concept transforms the relationships among display technology, live action, image production, and postproduction (VFX) by causing a qualitative and performative shift in filmmaking. The paper analyses the current state of VP research from both conceptual and technological perspectives, global VP facilities, and significant trends in Australia by presenting two business case studies. We have observed three major trends: Globalisation, Collaboration and Industrialisation. The paper concludes by stating that there is a need for an integrated VPS network through shared infrastructure and resources to foster high quality research and to solve industry-identified problems through industry-led collaborative research partnerships.
Original language | English |
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Title of host publication | Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022 |
Publisher | IEEE |
Pages | 29-37 |
Number of pages | 9 |
ISBN (Electronic) | 9781665496179 |
DOIs | |
Publication status | Published - 20 Apr 2022 |
Event | 29th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022 - Virtual, Online, New Zealand Duration: 12 Mar 2022 → 16 Mar 2022 |
Publication series
Name | Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022 |
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Conference
Conference | 29th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022 |
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Country/Territory | New Zealand |
City | Virtual, Online |
Period | 12/03/22 → 16/03/22 |
Bibliographical note
Publisher Copyright:© 2022 IEEE.
Keywords
- Cinematography
- Film
- filmmaking
- in camera VFX
- K.6.1 [Management of Computing and Information Systems]
- LED walls
- Miscellaneous - Ethics
- Project and People Management - Life Cycle; K.7.m [The Computing Profession]
- Virtual production studio
- Virtual reality