The Virtual Production Studio Concept - An Emerging Game Changer in Filmmaking

Manolya Kavakli, Cinzia Cremona

Research output: Chapter in Book/Published conference outputConference publication

Abstract

This paper analyses methodological and conceptual shifts in filmmaking brought about by the integrated use of VR technology, game engines, and LED walls in a Virtual Production Studio (VPS). The paper focuses not only on the components of an integrated VPS system, but also on what makes it qualitatively different from traditional filmmaking technologies. The VPS concept transforms the relationships among display technology, live action, image production, and postproduction (VFX) by causing a qualitative and performative shift in filmmaking. The paper analyses the current state of VP research from both conceptual and technological perspectives, global VP facilities, and significant trends in Australia by presenting two business case studies. We have observed three major trends: Globalisation, Collaboration and Industrialisation. The paper concludes by stating that there is a need for an integrated VPS network through shared infrastructure and resources to foster high quality research and to solve industry-identified problems through industry-led collaborative research partnerships.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
PublisherIEEE
Pages29-37
Number of pages9
ISBN (Electronic)9781665496179
DOIs
Publication statusPublished - 20 Apr 2022
Event29th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022 - Virtual, Online, New Zealand
Duration: 12 Mar 202216 Mar 2022

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022

Conference

Conference29th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period12/03/2216/03/22

Bibliographical note

Publisher Copyright:
© 2022 IEEE.

Keywords

  • Cinematography
  • Film
  • filmmaking
  • in camera VFX
  • K.6.1 [Management of Computing and Information Systems]
  • LED walls
  • Miscellaneous - Ethics
  • Project and People Management - Life Cycle; K.7.m [The Computing Profession]
  • Virtual production studio
  • Virtual reality

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