Abstract
A significant challenge for science teachers' training is to understand how to enact teaching strategies that would encourage students to perceive learning as a memorable experience instantiated through an activity; and thereby getting involved in a process of meaning-making. This paper describes SimAULA, a serious game that aims to integrate inquiry learning into game dynamics for scaffolding science teachers' efforts to design their lesson plans. To this line, the paper proposes a 7-step process of orchestrating inquiry features that enable science teachers to think about inquiry in the context of creating activities based on real-world situations that map closely on to students' understandings rather than those with naturally occurring complex patterns. SimAULA's overarching architecture is presented in the context of the 7-stage inquiry process to be implemented and evaluated in a number of schools across Europe.
Original language | English |
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Title of host publication | 6th International Conference on Mobile, Hybrid, and On-line Learning, eLmL 2014 |
Pages | 86-91 |
Number of pages | 6 |
ISBN (Electronic) | 9781612083285 |
Publication status | Published - 2014 |
Event | 6th International Conference on Mobile, Hybrid, and On-Line Learning, eLmL 2014 - Barcelona, Spain Duration: 23 Mar 2014 → 27 Mar 2014 |
Conference
Conference | 6th International Conference on Mobile, Hybrid, and On-Line Learning, eLmL 2014 |
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Country/Territory | Spain |
City | Barcelona |
Period | 23/03/14 → 27/03/14 |
Keywords
- Inqury-based learning
- Science
- Serious games
- Teacher training