Training science teachers to design inquiry-based lesson plans through a serious game

Petros Lameras*, Panagiotis Petridis, Kate Torrens, Ian Dunwell, Maurice Hendrix, Sylvester Arnab

*Corresponding author for this work

Research output: Chapter in Book/Published conference outputConference publication

Abstract

A significant challenge for science teachers' training is to understand how to enact teaching strategies that would encourage students to perceive learning as a memorable experience instantiated through an activity; and thereby getting involved in a process of meaning-making. This paper describes SimAULA, a serious game that aims to integrate inquiry learning into game dynamics for scaffolding science teachers' efforts to design their lesson plans. To this line, the paper proposes a 7-step process of orchestrating inquiry features that enable science teachers to think about inquiry in the context of creating activities based on real-world situations that map closely on to students' understandings rather than those with naturally occurring complex patterns. SimAULA's overarching architecture is presented in the context of the 7-stage inquiry process to be implemented and evaluated in a number of schools across Europe.

Original languageEnglish
Title of host publication6th International Conference on Mobile, Hybrid, and On-line Learning, eLmL 2014
Pages86-91
Number of pages6
ISBN (Electronic)9781612083285
Publication statusPublished - 2014
Event6th International Conference on Mobile, Hybrid, and On-Line Learning, eLmL 2014 - Barcelona, Spain
Duration: 23 Mar 201427 Mar 2014

Conference

Conference6th International Conference on Mobile, Hybrid, and On-Line Learning, eLmL 2014
Country/TerritorySpain
CityBarcelona
Period23/03/1427/03/14

Keywords

  • Inqury-based learning
  • Science
  • Serious games
  • Teacher training

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