Training science teachers to design inquiry-based lesson plans through a serious game

Petros Lameras*, Panagiotis Petridis, Kate Torrens, Ian Dunwell, Maurice Hendrix, Sylvester Arnab

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

A significant challenge for science teachers' training is to understand how to enact teaching strategies that would encourage students to perceive learning as a memorable experience instantiated through an activity; and thereby getting involved in a process of meaning-making. This paper describes SimAULA, a serious game that aims to integrate inquiry learning into game dynamics for scaffolding science teachers' efforts to design their lesson plans. To this line, the paper proposes a 7-step process of orchestrating inquiry features that enable science teachers to think about inquiry in the context of creating activities based on real-world situations that map closely on to students' understandings rather than those with naturally occurring complex patterns. SimAULA's overarching architecture is presented in the context of the 7-stage inquiry process to be implemented and evaluated in a number of schools across Europe.

Original languageEnglish
Title of host publication6th International Conference on Mobile, Hybrid, and On-line Learning, eLmL 2014
Pages86-91
Number of pages6
ISBN (Electronic)9781612083285
Publication statusPublished - 2014
Event6th International Conference on Mobile, Hybrid, and On-Line Learning, eLmL 2014 - Barcelona, Spain
Duration: 23 Mar 201427 Mar 2014

Conference

Conference6th International Conference on Mobile, Hybrid, and On-Line Learning, eLmL 2014
CountrySpain
CityBarcelona
Period23/03/1427/03/14

Fingerprint

Students
teacher
science
Teaching
teaching strategy
teacher training
learning
student
Serious games
school
experience

Keywords

  • Inqury-based learning
  • Science
  • Serious games
  • Teacher training

Cite this

Lameras, P., Petridis, P., Torrens, K., Dunwell, I., Hendrix, M., & Arnab, S. (2014). Training science teachers to design inquiry-based lesson plans through a serious game. In 6th International Conference on Mobile, Hybrid, and On-line Learning, eLmL 2014 (pp. 86-91)
Lameras, Petros ; Petridis, Panagiotis ; Torrens, Kate ; Dunwell, Ian ; Hendrix, Maurice ; Arnab, Sylvester. / Training science teachers to design inquiry-based lesson plans through a serious game. 6th International Conference on Mobile, Hybrid, and On-line Learning, eLmL 2014. 2014. pp. 86-91
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Lameras, P, Petridis, P, Torrens, K, Dunwell, I, Hendrix, M & Arnab, S 2014, Training science teachers to design inquiry-based lesson plans through a serious game. in 6th International Conference on Mobile, Hybrid, and On-line Learning, eLmL 2014. pp. 86-91, 6th International Conference on Mobile, Hybrid, and On-Line Learning, eLmL 2014, Barcelona, Spain, 23/03/14.

Training science teachers to design inquiry-based lesson plans through a serious game. / Lameras, Petros; Petridis, Panagiotis; Torrens, Kate; Dunwell, Ian; Hendrix, Maurice; Arnab, Sylvester.

6th International Conference on Mobile, Hybrid, and On-line Learning, eLmL 2014. 2014. p. 86-91.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Lameras P, Petridis P, Torrens K, Dunwell I, Hendrix M, Arnab S. Training science teachers to design inquiry-based lesson plans through a serious game. In 6th International Conference on Mobile, Hybrid, and On-line Learning, eLmL 2014. 2014. p. 86-91