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Virtual worlds players – consumers or citizens?
Edina Harbinja
Aston Business School
Research output
:
Contribution to journal
›
Article
›
peer-review
5
Citations (Scopus)
104
Downloads (Pure)
Overview
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Keyphrases
Virtual Worlds
100%
Consumer Protection
33%
Intellectual Property
16%
Protection Regime
16%
Constitutionalization
16%
End User License Agreement
16%
Competing Interests
16%
Social Sciences
Consumer Protection
100%
Legislation
50%
Tuition Fee
50%
Arts and Humanities
Virtual worlds
100%
End users
16%