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Virtual worlds players – consumers or citizens?
Edina Harbinja
Aston Business School
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Earth & Environmental Sciences
citizen
55%
consumer protection
90%
contract
56%
legislation
25%
Social Sciences
citizen
35%
consumer protection
47%
end user license agreement
35%
intellectual property
19%
legislation
13%
Engineering & Materials Science
Consumer protection
100%
Intellectual property
35%