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VR Math Bridge: Bridging Interactivity in Online Education with AI and VR

  • Huishan Lai*
  • , Alaeddin Nassani
  • , John Blake
  • , Julian Villegas
  • *Corresponding author for this work
  • Center for Language Research (CLR)

Research output: Contribution to journalConference articlepeer-review

Abstract

We present VR Math Bridge, a virtual reality (VR)-based application designed to enhance calculus education by combining immersive virtual environments with artificial intelligence (AI)-driven teaching assistance. VR Math Bridge creates a virtual classroom where students interact with Khan Academy videos and a 3D AI assistant that provides real-Time, personalized feedback to their questions. This system leverages a floating panel for chapter selection, a virtual blackboard for video playback, and Cognitive 3D for analyzing user engagement. To demonstrate the system's capabilities, we developed a prototype on Quest 3, focusing on derivatives as the initial test topic. We conducted a preliminary subjective evaluation (n=2) of the prototype to collect early insights for future user study evaluation.

Original languageEnglish
Number of pages6
JournalProceedings of IEEE Games, Entertainment and Media Conference, GEM
Early online date16 Jul 2025
DOIs
Publication statusPublished - 16 Sept 2025
Event2025 IEEE Gaming, Entertainment, and Media Conference, GEM 2025 - Kaohsiung, Taiwan
Duration: 16 Jul 202518 Jul 2025

Keywords

  • AI-driven Education
  • Avatar
  • Embodied Agent
  • Immersive Learning
  • Mathematics Education
  • Virtual Reality

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