Abstract
We present VR Math Bridge, a virtual reality (VR)-based application designed to enhance calculus education by combining immersive virtual environments with artificial intelligence (AI)-driven teaching assistance. VR Math Bridge creates a virtual classroom where students interact with Khan Academy videos and a 3D AI assistant that provides real-Time, personalized feedback to their questions. This system leverages a floating panel for chapter selection, a virtual blackboard for video playback, and Cognitive 3D for analyzing user engagement. To demonstrate the system's capabilities, we developed a prototype on Quest 3, focusing on derivatives as the initial test topic. We conducted a preliminary subjective evaluation (n=2) of the prototype to collect early insights for future user study evaluation.
| Original language | English |
|---|---|
| Number of pages | 6 |
| Journal | Proceedings of IEEE Games, Entertainment and Media Conference, GEM |
| Early online date | 16 Jul 2025 |
| DOIs | |
| Publication status | Published - 16 Sept 2025 |
| Event | 2025 IEEE Gaming, Entertainment, and Media Conference, GEM 2025 - Kaohsiung, Taiwan Duration: 16 Jul 2025 → 18 Jul 2025 |
Keywords
- AI-driven Education
- Avatar
- Embodied Agent
- Immersive Learning
- Mathematics Education
- Virtual Reality
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