Live 3D shape reconstruction, recognition and registration

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Authors

  • Carlos Hernández
  • Frank Perbet
  • Minh-Tri Pham
  • George Vogiatzis
  • Oliver J. Woodford
  • Atsuto Maki
  • Björn Stenger
  • Roberto Cipolla

Research units

Abstract

We present a video-based system which interactively captures the geometry of a 3D object in the form of a point cloud, then recognizes and registers known objects in this point cloud in a matter of seconds (fig. 1). In order to achieve interactive speed, we exploit both efficient inference algorithms and parallel computation, often on a GPU. The system can be broken down into two distinct phases: geometry capture, and object inference. We now discuss these in further detail.

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Details

Publication date2011
Publication titleProceedings of the IEEE International Conference on Computer Vision
PublisherIEEE
Pages729
Number of pages1
ISBN (Print)978-1-4673-0062-9
Original languageEnglish
EventIEEE International Conference on Computer Vision Workshops - Barcelona, Spain
Duration: 6 Nov 201113 Nov 2011

Conference

ConferenceIEEE International Conference on Computer Vision Workshops
Abbreviated titleICCV Workshops
CountrySpain
CityBarcelona
Period6/11/1113/11/11

Employable Graduates; Exploitable Research

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