Tired of Choosing? Just Add Structure and Virtual Reality

Research output: Chapter in Book/Published conference outputConference publication

Abstract

Interactive Evolutionary Computation (IEC) systems often suffer from users only performing a small number of generations, a phenomenon known as user fatigue. This is one of the main hindrances to these systems generating complex and aesthetically pleasing pieces of art. This paper presents two novel approaches to addressing the issue by improving user engagement, firstly through using Virtual Environments and secondly improving the predictability of the generated images using a well-defined structure and giving the user more control. To establish their efficacy, the concepts are applied to a series of prototype systems. Our results show that the approaches are effective to some degree. We propose alterations to further improve their implementation in future systems.
Original languageEnglish
Title of host publicationComputational Intelligence in Music, Sound, Art and Design - 8th International Conference, EvoMUSART 2019, Held as Part of EvoStar 2019, Proceedings
EditorsMaría Luz Castro Pena, Anikó Ekárt, Antonios Liapis
PublisherSpringer
Chapter10
Pages142-155
Number of pages14
Volume11453
ISBN (Electronic)978-3-030-16667-0
ISBN (Print)978-3-030-16666-3
DOIs
Publication statusPublished - 27 Mar 2019
EventInternational Conference on Computational Intelligence in Music, Sound, Art and Design (Part of EvoStar) - Leipzig, Germany
Duration: 24 Apr 201926 Apr 2019

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11453 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceInternational Conference on Computational Intelligence in Music, Sound, Art and Design (Part of EvoStar)
Country/TerritoryGermany
CityLeipzig
Period24/04/1926/04/19

Bibliographical note

© Springer Nature B.V. 2019. The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-030-16667-0_10

Keywords

  • Interactive Evolutionary Computation
  • User fatigue
  • Virtual Reality

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