A flexible, extensible object oriented real-time near photorealistic visualization system: the system framework design

Anthony Jones, Dan Cornford*

*Corresponding author for this work

Research output: Chapter in Book/Published conference outputConference publication

Abstract

In this paper we describe a novel, extensible visualization system currently under development at Aston University. We introduce modern programming methods, such as the use of data driven programming, design patterns, and the careful definition of interfaces to allow easy extension using plug-ins, to 3D landscape visualization software. We combine this with modern developments in computer graphics, such as vertex and fragment shaders, to create an extremely flexible, extensible real-time near photorealistic visualization system. In this paper we show the design of the system and the main sub-components. We stress the role of modern programming practices and illustrate the benefits these bring to 3D visualization. © 2006 Springer-Verlag Berlin Heidelberg.

Original languageEnglish
Title of host publicationProgress in Spatial Data Handling: 12th International Symposium on Spatial Data Handling
PublisherSpringer
Pages563-579
Number of pages17
ISBN (Print)3-540-35588-X, 978-3-540-35588-5
DOIs
Publication statusPublished - 26 Jul 2006
Event12th International Symposium on Spatial Data Handling, SDH 2006 - Vienna, United Kingdom
Duration: 12 Jul 200614 Jul 2006

Conference

Conference12th International Symposium on Spatial Data Handling, SDH 2006
CountryUnited Kingdom
CityVienna
Period12/07/0614/07/06

Bibliographical note

12th International Symposium on Spatial Data Handling, 10-12 July 2006, Vien (AT). The original publication is available at www.springerlink.com

Keywords

  • extensible visualisation system
  • data driven programming
  • design patterns
  • interfaces
  • plug-ins
  • 3D landscape visualisation software
  • computer graphics
  • vertex
  • fragment shaders
  • visualisation system
  • 3D visualisation

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