Abstract
In this paper we describe a novel, extensible visualization system currently under development at Aston University. We introduce modern programming methods, such as the use of data driven programming, design patterns, and the careful definition of interfaces to allow easy extension using plug-ins, to 3D landscape visualization software. We combine this with modern developments in computer graphics, such as vertex and fragment shaders, to create an extremely flexible, extensible real-time near photorealistic visualization system. In this paper we show the design of the system and the main sub-components. We stress the role of modern programming practices and illustrate the benefits these bring to 3D visualization. © 2006 Springer-Verlag Berlin Heidelberg.
Original language | English |
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Title of host publication | Progress in Spatial Data Handling: 12th International Symposium on Spatial Data Handling |
Publisher | Springer |
Pages | 563-579 |
Number of pages | 17 |
ISBN (Print) | 3-540-35588-X, 978-3-540-35588-5 |
DOIs | |
Publication status | Published - 26 Jul 2006 |
Event | 12th International Symposium on Spatial Data Handling, SDH 2006 - Vienna, United Kingdom Duration: 12 Jul 2006 → 14 Jul 2006 |
Conference
Conference | 12th International Symposium on Spatial Data Handling, SDH 2006 |
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Country/Territory | United Kingdom |
City | Vienna |
Period | 12/07/06 → 14/07/06 |
Bibliographical note
12th International Symposium on Spatial Data Handling, 10-12 July 2006, Vien (AT). The original publication is available at www.springerlink.comKeywords
- extensible visualisation system
- data driven programming
- design patterns
- interfaces
- plug-ins
- 3D landscape visualisation software
- computer graphics
- vertex
- fragment shaders
- visualisation system
- 3D visualisation