Desktop user interface design originates from the fact that users are stationary and can devote all of their visual resource to the application with which they are interacting. In contrast, users of mobile and wearable devices are typically in motion whilst using their device which means that they cannot devote all or any of their visual resource to interaction with the mobile application -- it must remain with the primary task, often for safety reasons. Additionally, such devices have limited screen real estate and traditional input and output capabilities are generally restricted. Consequently, if we are to develop effective applications for use on mobile or wearable technology, we must embrace a paradigm shift with respect to the interaction techniques we employ for communication with such devices.This paper discusses why it is necessary to embrace a paradigm shift in terms of interaction techniques for mobile technology and presents two novel multimodal interaction techniques which are effective alternatives to traditional, visual-centric interface designs on mobile devices as empirical examples of the potential to achieve this shift.
|Title of host publication||Proceedings of the 2003 conference of the Centre for Advanced Studies on Collaborative research|
|Editors||Darlene A. Stewart|
|Number of pages||14|
|Publication status||Published - 6 Oct 2003|
Bibliographical noteCASCON '03
Lumsden, J., & Brewster, S. (2003). A paradigm shift: alternative interaction techniques for use with mobile & wearable devices. In D. A. Stewart (Ed.), Proceedings of the 2003 conference of the Centre for Advanced Studies on Collaborative research (pp. 97-110)