TY - JOUR
T1 - Adapting the P300-Based Brain–Computer Interface for Gaming
T2 - A Review
AU - Kaplan, Alexander Y.
AU - Shishkin, Sergei L.
AU - Ganin, Ilya P.
AU - Basyul, Ivan A.
AU - Zhigalov, Alexander Y.
PY - 2013/6/2
Y1 - 2013/6/2
N2 - The P300-based brain–computer interface (P300 BCI) is currently a very popular topic in assistive technology development. However, only a few simple P300 BCI-based games have been designed so far. Here, we analyze the shortcomings of this BCI in gaming applications and show that solutions for overcoming them already exist, although these techniques are dispersed over several different games. Additionally, new ap- proaches to improve the P300 BCI accuracy and flexibility are currently being proposed in the more general P300 BCI research. The P300 BCI, even in its current form, not only exhibits rela- tively high speed and accuracy, but also can be used without user training, after a short calibration. Taking these facts together, the broader use of the P300 BCI in BCI-controlled video games is recommended
AB - The P300-based brain–computer interface (P300 BCI) is currently a very popular topic in assistive technology development. However, only a few simple P300 BCI-based games have been designed so far. Here, we analyze the shortcomings of this BCI in gaming applications and show that solutions for overcoming them already exist, although these techniques are dispersed over several different games. Additionally, new ap- proaches to improve the P300 BCI accuracy and flexibility are currently being proposed in the more general P300 BCI research. The P300 BCI, even in its current form, not only exhibits rela- tively high speed and accuracy, but also can be used without user training, after a short calibration. Taking these facts together, the broader use of the P300 BCI in BCI-controlled video games is recommended
KW - brain-computer interfaces
KW - games
KW - P300 BCI
U2 - 10.1109/tciaig.2012.2237517
DO - 10.1109/tciaig.2012.2237517
M3 - Article
SN - 1943-068X
VL - 5
SP - 141
EP - 149
JO - IEEE Transactions on Computational Intelligence and AI in Games
JF - IEEE Transactions on Computational Intelligence and AI in Games
IS - 2
ER -