Adapting the P300-Based Brain–Computer Interface for Gaming: A Review

Alexander Y. Kaplan, Sergei L. Shishkin, Ilya P. Ganin, Ivan A. Basyul, Alexander Y. Zhigalov

Research output: Contribution to journalArticlepeer-review

Abstract

The P300-based brain–computer interface (P300 BCI) is currently a very popular topic in assistive technology development. However, only a few simple P300 BCI-based games have been designed so far. Here, we analyze the shortcomings of this BCI in gaming applications and show that solutions for overcoming them already exist, although these techniques are dispersed over several different games. Additionally, new ap- proaches to improve the P300 BCI accuracy and flexibility are currently being proposed in the more general P300 BCI research. The P300 BCI, even in its current form, not only exhibits rela- tively high speed and accuracy, but also can be used without user training, after a short calibration. Taking these facts together, the broader use of the P300 BCI in BCI-controlled video games is recommended
Original languageEnglish
Pages (from-to)141-149
Number of pages9
JournalIEEE Transactions on Computational Intelligence and AI in Games
Volume5
Issue number2
DOIs
Publication statusPublished - 2 Jun 2013

Keywords

  • brain-computer interfaces
  • games
  • P300 BCI

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